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- #pragma once
- #include <Mathematics/ContPointInPolygon2.h>
- #include <Mathematics/ETManifoldMesh.h>
- #include <Mathematics/PrimalQuery2.h>
- namespace WwiseGTE
- {
- template <typename InputType, typename ComputeType, typename RationalType>
- class PlanarMesh
- {
- public:
-
-
-
-
- PlanarMesh(int numVertices, Vector2<InputType> const* vertices, int numTriangles, int const* indices)
- :
- mNumVertices(0),
- mVertices(nullptr),
- mNumTriangles(0)
- {
- LogAssert(numVertices >= 3 && vertices != nullptr && numTriangles >= 1
- && indices != nullptr, "Invalid input.");
-
- int const* current = indices;
- for (int t = 0; t < numTriangles; ++t)
- {
- int v0 = *current++;
- int v1 = *current++;
- int v2 = *current++;
- if (!mMesh.Insert(v0, v1, v2))
- {
-
-
-
-
- return;
- }
- }
-
- CreateVertices(numVertices, vertices);
-
-
-
- mNumTriangles = numTriangles;
- int const numIndices = 3 * numTriangles;
- mIndices.resize(numIndices);
- std::copy(indices, indices + numIndices, mIndices.begin());
- for (int t = 0, vIndex = 0; t < numTriangles; ++t)
- {
- int v0 = indices[vIndex++];
- int v1 = indices[vIndex++];
- int v2 = indices[vIndex++];
- TriangleKey<true> key(v0, v1, v2);
- mTriIndexMap.insert(std::make_pair(key, t));
- }
- mAdjacencies.resize(numIndices);
- auto const& tmap = mMesh.GetTriangles();
- for (int t = 0, base = 0; t < numTriangles; ++t, base += 3)
- {
- int v0 = indices[base];
- int v1 = indices[base + 1];
- int v2 = indices[base + 2];
- TriangleKey<true> key(v0, v1, v2);
- auto element = tmap.find(key);
- for (int i = 0; i < 3; ++i)
- {
- auto adj = element->second->T[i].lock();
- if (adj)
- {
- key = TriangleKey<true>(adj->V[0], adj->V[1], adj->V[2]);
- mAdjacencies[base + i] = mTriIndexMap.find(key)->second;
- }
- else
- {
- mAdjacencies[base + i] = -1;
- }
- }
- }
- }
- PlanarMesh(int numVertices, Vector2<InputType> const* vertices, ETManifoldMesh const& mesh)
- :
- mNumVertices(0),
- mVertices(nullptr),
- mNumTriangles(0)
- {
- if (numVertices < 3 || !vertices || mesh.GetTriangles().size() < 1)
- {
- throw std::invalid_argument("Invalid input in PlanarMesh constructor.");
- }
-
- CreateVertices(numVertices, vertices);
-
-
- auto const& tmap = mesh.GetTriangles();
- mNumTriangles = static_cast<int>(tmap.size());
- mIndices.resize(3 * mNumTriangles);
- int tIndex = 0, vIndex = 0;
- for (auto const& element : tmap)
- {
- mTriIndexMap.insert(std::make_pair(element.first, tIndex++));
- for (int i = 0; i < 3; ++i, ++vIndex)
- {
- mIndices[vIndex] = element.second->V[i];
- }
- }
- mAdjacencies.resize(3 * mNumTriangles);
- vIndex = 0;
- for (auto const& element : tmap)
- {
- for (int i = 0; i < 3; ++i, ++vIndex)
- {
- auto adj = element.second->T[i].lock();
- if (adj)
- {
- TriangleKey<true> key(adj->V[0], adj->V[1], adj->V[2]);
- mAdjacencies[vIndex] = mTriIndexMap.find(key)->second;
- }
- else
- {
- mAdjacencies[vIndex] = -1;
- }
- }
- }
- }
-
- inline int GetNumVertices() const
- {
- return mNumVertices;
- }
- inline int GetNumTriangles() const
- {
- return mNumTriangles;
- }
- inline Vector2<InputType> const* GetVertices() const
- {
- return mVertices;
- }
- inline int const* GetIndices() const
- {
- return mIndices.data();
- }
- inline int const* GetAdjacencies() const
- {
- return mAdjacencies.data();
- }
-
-
-
-
-
-
-
-
-
-
- int GetContainingTriangle(Vector2<InputType> const& P, int startTriangle = 0) const
- {
- Vector2<ComputeType> test{ P[0], P[1] };
-
- int triangle = startTriangle;
- for (int i = 0; i < mNumTriangles; ++i)
- {
- int ibase = 3 * triangle;
- int const* v = &mIndices[ibase];
- if (mQuery.ToLine(test, v[0], v[1]) > 0)
- {
- triangle = mAdjacencies[ibase];
- if (triangle == -1)
- {
- return -1;
- }
- continue;
- }
- if (mQuery.ToLine(test, v[1], v[2]) > 0)
- {
- triangle = mAdjacencies[ibase + 1];
- if (triangle == -1)
- {
- return -1;
- }
- continue;
- }
- if (mQuery.ToLine(test, v[2], v[0]) > 0)
- {
- triangle = mAdjacencies[ibase + 2];
- if (triangle == -1)
- {
- return -1;
- }
- continue;
- }
- return triangle;
- }
- return -1;
- }
- int GetContainingTriangle(Vector2<InputType> const& P, int startTriangle, std::set<int>& visited) const
- {
- Vector2<ComputeType> test{ P[0], P[1] };
- visited.clear();
-
- int triangle = startTriangle;
- for (int i = 0; i < mNumTriangles; ++i)
- {
- visited.insert(triangle);
- int ibase = 3 * triangle;
- int const* v = &mIndices[ibase];
- if (mQuery.ToLine(test, v[0], v[1]) > 0)
- {
- triangle = mAdjacencies[ibase];
- if (triangle == -1 || visited.find(triangle) != visited.end())
- {
- return -1;
- }
- continue;
- }
- if (mQuery.ToLine(test, v[1], v[2]) > 0)
- {
- triangle = mAdjacencies[ibase + 1];
- if (triangle == -1 || visited.find(triangle) != visited.end())
- {
- return -1;
- }
- continue;
- }
- if (mQuery.ToLine(test, v[2], v[0]) > 0)
- {
- triangle = mAdjacencies[ibase + 2];
- if (triangle == -1 || visited.find(triangle) != visited.end())
- {
- return -1;
- }
- continue;
- }
- return triangle;
- }
- return -1;
- }
- bool GetVertices(int t, std::array<Vector2<InputType>, 3>& vertices) const
- {
- if (0 <= t && t < mNumTriangles)
- {
- for (int i = 0, vIndex = 3 * t; i < 3; ++i, ++vIndex)
- {
- vertices[i] = mVertices[mIndices[vIndex]];
- }
- return true;
- }
- return false;
- }
- bool GetIndices(int t, std::array<int, 3>& indices) const
- {
- if (0 <= t && t < mNumTriangles)
- {
- for (int i = 0, vIndex = 3 * t; i < 3; ++i, ++vIndex)
- {
- indices[i] = mIndices[vIndex];
- }
- return true;
- }
- return false;
- }
- bool GetAdjacencies(int t, std::array<int, 3>& adjacencies) const
- {
- if (0 <= t && t < mNumTriangles)
- {
- for (int i = 0, vIndex = 3 * t; i < 3; ++i, ++vIndex)
- {
- adjacencies[i] = mAdjacencies[vIndex];
- }
- return true;
- }
- return false;
- }
- bool GetBarycentrics(int t, Vector2<InputType> const& P, std::array<InputType, 3>& bary) const
- {
- std::array<int, 3> indices;
- if (GetIndices(t, indices))
- {
- Vector2<RationalType> rtP{ P[0], P[1] };
- std::array<Vector2<RationalType>, 3> rtV;
- for (int i = 0; i < 3; ++i)
- {
- Vector2<ComputeType> const& V = mComputeVertices[indices[i]];
- for (int j = 0; j < 2; ++j)
- {
- rtV[i][j] = (RationalType)V[j];
- }
- };
- RationalType rtBary[3];
- if (ComputeBarycentrics(rtP, rtV[0], rtV[1], rtV[2], rtBary))
- {
- for (int i = 0; i < 3; ++i)
- {
- bary[i] = (InputType)rtBary[i];
- }
- return true;
- }
- }
- return false;
- }
- bool Contains(int triangle, Vector2<InputType> const& P) const
- {
- Vector2<ComputeType> test{ P[0], P[1] };
- Vector2<ComputeType> v[3];
- v[0] = mComputeVertices[mIndices[3 * triangle + 0]];
- v[1] = mComputeVertices[mIndices[3 * triangle + 1]];
- v[2] = mComputeVertices[mIndices[3 * triangle + 2]];
- PointInPolygon2<ComputeType> pip(3, v);
- return pip.Contains(test);
- }
- public:
- void CreateVertices(int numVertices, Vector2<InputType> const* vertices)
- {
- mNumVertices = numVertices;
- mVertices = vertices;
- mComputeVertices.resize(mNumVertices);
- for (int i = 0; i < mNumVertices; ++i)
- {
- for (int j = 0; j < 2; ++j)
- {
- mComputeVertices[i][j] = (ComputeType)mVertices[i][j];
- }
- }
- mQuery.Set(mNumVertices, &mComputeVertices[0]);
- }
- int mNumVertices;
- Vector2<InputType> const* mVertices;
- int mNumTriangles;
- std::vector<int> mIndices;
- ETManifoldMesh mMesh;
- std::map<TriangleKey<true>, int> mTriIndexMap;
- std::vector<int> mAdjacencies;
- std::vector<Vector2<ComputeType>> mComputeVertices;
- PrimalQuery2<ComputeType> mQuery;
- };
- }
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