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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #include "Wwise/Ref/WwiseRefTrigger.h"
- #include "Wwise/Metadata/WwiseMetadataSoundBank.h"
- #include "Wwise/WwiseProjectDatabaseModule.h"
- #include "Wwise/Stats/FileHandler.h"
- #include "Wwise/Metadata/WwiseMetadataTrigger.h"
- #include "Wwise/Stats/ProjectDatabase.h"
- const TCHAR* const FWwiseRefTrigger::NAME = TEXT("Trigger");
- const FWwiseMetadataTrigger* FWwiseRefTrigger::GetTrigger() const
- {
- const auto* SoundBank = GetSoundBank();
- if (UNLIKELY(!SoundBank))
- {
- return nullptr;
- }
- const auto& Triggers = SoundBank->Triggers;
- if (Triggers.IsValidIndex(TriggerIndex))
- {
- return &Triggers[TriggerIndex];
- }
- else
- {
- UE_LOG(LogWwiseProjectDatabase, Error, TEXT("Could not get Trigger index #%zu"), TriggerIndex);
- return nullptr;
- }
- }
- uint32 FWwiseRefTrigger::TriggerId() const
- {
- const auto* Trigger = GetTrigger();
- if (UNLIKELY(!Trigger))
- {
- return 0;
- }
- return Trigger->Id;
- }
- FGuid FWwiseRefTrigger::TriggerGuid() const
- {
- const auto* Trigger = GetTrigger();
- if (UNLIKELY(!Trigger))
- {
- return {};
- }
- return Trigger->GUID;
- }
- FName FWwiseRefTrigger::TriggerName() const
- {
- const auto* Trigger = GetTrigger();
- if (UNLIKELY(!Trigger))
- {
- return {};
- }
- return Trigger->Name;
- }
- FName FWwiseRefTrigger::TriggerObjectPath() const
- {
- const auto* Trigger = GetTrigger();
- if (UNLIKELY(!Trigger))
- {
- return {};
- }
- return Trigger->ObjectPath;
- }
- uint32 FWwiseRefTrigger::Hash() const
- {
- auto Result = FWwiseRefSoundBank::Hash();
- Result = HashCombine(Result, GetTypeHash(TriggerIndex));
- return Result;
- }
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