WwiseWriteFileState.cpp 4.1 KB

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  1. /*******************************************************************************
  2. The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
  3. Technology released in source code form as part of the game integration package.
  4. The content of this file may not be used without valid licenses to the
  5. AUDIOKINETIC Wwise Technology.
  6. Note that the use of the game engine is subject to the Unreal(R) Engine End User
  7. License Agreement at https://www.unrealengine.com/en-US/eula/unreal
  8. License Usage
  9. Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
  10. this file in accordance with the end user license agreement provided with the
  11. software or, alternatively, in accordance with the terms contained
  12. in a written agreement between you and Audiokinetic Inc.
  13. Copyright (c) 2023 Audiokinetic Inc.
  14. *******************************************************************************/
  15. #include "Wwise/WwiseWriteFileState.h"
  16. #include "Wwise/Stats/AsyncStats.h"
  17. #include "Wwise/Stats/FileHandler.h"
  18. #include <inttypes.h>
  19. FWwiseWriteFileState::FWwiseWriteFileState(IFileHandle* InFileHandle, const FString& InFilePathName):
  20. FileHandle(InFileHandle),
  21. FilePathName(InFilePathName)
  22. {
  23. UE_LOG(LogWwiseFileHandler, Verbose, TEXT("Creating writable file %s"), *FilePathName);
  24. ASYNC_INC_DWORD_STAT(STAT_WwiseFileHandlerOpenedStreams);
  25. }
  26. FWwiseWriteFileState::~FWwiseWriteFileState()
  27. {
  28. UE_CLOG(UNLIKELY(FileHandle), LogWwiseFileHandler, Error, TEXT("FWwiseWriteFileState::~FWwiseWriteFileState: Closing stream with a FileHandle still existing."));
  29. DEC_DWORD_STAT(STAT_WwiseFileHandlerOpenedStreams);
  30. }
  31. void FWwiseWriteFileState::CloseStreaming()
  32. {
  33. SCOPED_WWISEFILEHANDLER_EVENT_4(TEXT("FWwiseWriteFileState::CloseStreaming"));
  34. if (UNLIKELY(!FileStateExecutionQueue))
  35. {
  36. UE_LOG(LogWwiseFileHandler, Error, TEXT("FWwiseWriteFileState::CloseStreaming: %s file state %" PRIu32" already Term!"), GetManagingTypeName(), GetShortId());
  37. }
  38. else
  39. {
  40. FileStateExecutionQueue->AsyncWait(WWISEFILEHANDLER_ASYNC_NAME("FWwiseWriteFileState::CloseStreaming"), [this]
  41. {
  42. UE_LOG(LogWwiseFileHandler, Verbose, TEXT("ProcessWrite: Closing file %s"), *FilePathName);
  43. if (FileHandle)
  44. {
  45. delete FileHandle;
  46. FileHandle = nullptr;
  47. }
  48. });
  49. }
  50. delete this;
  51. }
  52. bool FWwiseWriteFileState::CanProcessFileOp() const
  53. {
  54. if (UNLIKELY(State != EState::Loaded))
  55. {
  56. UE_LOG(LogWwiseFileHandler, Error, TEXT("WriteFileState %s: IO Hook asked for a file operation, but state is not ready."), *FilePathName);
  57. return false;
  58. }
  59. return true;
  60. }
  61. AKRESULT FWwiseWriteFileState::ProcessWrite(AkFileDesc& InFileDesc, const AkIoHeuristics& InHeuristics, AkAsyncIOTransferInfo& OutTransferInfo, FWwiseAkFileOperationDone&& InFileOpDoneCallback)
  62. {
  63. SCOPED_WWISEFILEHANDLER_EVENT_4(TEXT("FWwiseWriteFileState::ProcessWrite"));
  64. if (UNLIKELY(!FileStateExecutionQueue))
  65. {
  66. UE_LOG(LogWwiseFileHandler, Error, TEXT("FWwiseWriteFileState::ProcessWrite: %s file state %" PRIu32" already Term!"), GetManagingTypeName(), GetShortId());
  67. InFileOpDoneCallback(&OutTransferInfo, AK_NotInitialized);
  68. return AK_NotInitialized;
  69. }
  70. FileStateExecutionQueue->Async(WWISEFILEHANDLER_ASYNC_NAME("FWwiseWriteFileState::ProcessWrite Async"), [this, InFileDesc, InHeuristics, OutTransferInfo, InFileOpDoneCallback = MoveTemp(InFileOpDoneCallback)]() mutable
  71. {
  72. UE_LOG(LogWwiseFileHandler, VeryVerbose, TEXT("ProcessWrite: Writing %" PRIu32 " bytes @ %" PRIu64 " in file %s"),
  73. OutTransferInfo.uBufferSize, OutTransferInfo.uFilePosition, *FilePathName);
  74. FileHandle->Seek(OutTransferInfo.uFilePosition);
  75. AKRESULT Result;
  76. if (LIKELY(FileHandle->Write(static_cast<uint8*>(OutTransferInfo.pBuffer), OutTransferInfo.uBufferSize)))
  77. {
  78. Result = AK_Success;
  79. }
  80. else
  81. {
  82. UE_LOG(LogWwiseFileHandler, Log, TEXT("ProcessWrite: Failed writing %" PRIu32 " bytes @ %" PRIu64 " in file %s"),
  83. OutTransferInfo.uBufferSize, OutTransferInfo.uFilePosition, *FilePathName);
  84. Result = AK_UnknownFileError;
  85. }
  86. InFileOpDoneCallback(&OutTransferInfo, Result);
  87. return Result;
  88. });
  89. return AK_Success;
  90. }