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- /*******************************************************************************
- The content of this file includes portions of the AUDIOKINETIC Wwise Technology
- released in source code form as part of the SDK installer package.
- Commercial License Usage
- Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology
- may use this file in accordance with the end user license agreement provided
- with the software or, alternatively, in accordance with the terms contained in a
- written agreement between you and Audiokinetic Inc.
- Apache License Usage
- Alternatively, this file may be used under the Apache License, Version 2.0 (the
- "Apache License"); you may not use this file except in compliance with the
- Apache License. You may obtain a copy of the Apache License at
- http://www.apache.org/licenses/LICENSE-2.0.
- Unless required by applicable law or agreed to in writing, software distributed
- under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES
- OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for
- the specific language governing permissions and limitations under the License.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #pragma once
- #include <AK/SoundEngine/Common/AkTypes.h>
- /// A pseudorandom number generator appropriate for introducing randomness in DSP processing
- /// LCG with Newlib/Musl characteristics: 64-bit seed, 31-bit output (see http://en.wikipedia.org/wiki/Linear_congruential_generator)
- /// Warning: This RNG is not cryptographically secure! Do not use it as such!
- class CAkRng
- {
- public:
- static constexpr AkUInt64 RANDOM_A = 6364136223846793005ULL;
- static constexpr AkUInt64 RANDOM_C = 1;
- static constexpr AkUInt32 RANDOM_MAX = 0x7FFFFFFF; // 31 bits
- /// Initialize using the specified seed
- CAkRng(AkUInt64 uSeed)
- : m_uSeed(uSeed)
- {}
- /// Returns the current seed value of the RNG
- inline AkUInt64 Seed() const
- {
- return m_uSeed;
- }
- /// Returns the next random number to be generated without advancing the RNG state
- inline AkUInt32 Peek() const
- {
- return Peek(m_uSeed);
- }
- /// Returns a random 31-bit unsigned integer
- inline AkUInt32 Random()
- {
- return Random(m_uSeed);
- }
- /// Returns a random 31-bit integer
- inline AkInt32 RandomInt()
- {
- return RandomInt(m_uSeed);
- }
- /// Returns a random float from 0.0 to 1.0
- AkReal32 RandomFloat()
- {
- return (AkReal32)Random(m_uSeed) / (AkReal32)RANDOM_MAX;
- }
- /// Returns a random 31-bit unsigned integer using provided seed
- static inline AkInt32 Random(AkUInt64 &io_uSeed)
- {
- io_uSeed = io_uSeed * RANDOM_A + RANDOM_C;
- return Peek(io_uSeed);
- }
- /// Returns a random 31-bit integer using provided seed
- static inline AkInt32 RandomInt(AkUInt64 &io_uSeed)
- {
- io_uSeed = io_uSeed * RANDOM_A + RANDOM_C;
- return (AkInt32)Peek(io_uSeed);
- }
- /// Returns the next random number to be generated without advancing the RNG state
- static inline AkUInt32 Peek(AkUInt64 in_uSeed)
- {
- return (AkUInt32)(in_uSeed >> 33);
- }
- private:
- AkUInt64 m_uSeed;
- };
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