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- /*******************************************************************************
- The content of this file includes portions of the AUDIOKINETIC Wwise Technology
- released in source code form as part of the SDK installer package.
- Commercial License Usage
- Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology
- may use this file in accordance with the end user license agreement provided
- with the software or, alternatively, in accordance with the terms contained in a
- written agreement between you and Audiokinetic Inc.
- Apache License Usage
- Alternatively, this file may be used under the Apache License, Version 2.0 (the
- "Apache License"); you may not use this file except in compliance with the
- Apache License. You may obtain a copy of the Apache License at
- http://www.apache.org/licenses/LICENSE-2.0.
- Unless required by applicable law or agreed to in writing, software distributed
- under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES
- OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for
- the specific language governing permissions and limitations under the License.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- // AkBytesCount.h
- /// \file
- /// IReadBytes / IWriteBytes implementation on a growing memory buffer. This
- /// version uses the AK::MemoryMgr memory pools.
- #pragma once
- #include <AK/IBytes.h>
- #include <AK/SoundEngine/Common/AkSoundEngineExport.h>
- #include <AK/Tools/Common/AkBankReadHelpers.h>
- namespace AK
- {
- class ReadBytesSkip
- : public AK::IReadBytes
- {
- public:
- AKSOUNDENGINE_API ReadBytesSkip();
- AKSOUNDENGINE_API ReadBytesSkip(
- const void * in_pBytes,
- AkInt32 in_cBytes
- );
- AKSOUNDENGINE_API virtual ~ReadBytesSkip();
- // IReadBytes implementation
- AKSOUNDENGINE_API virtual bool ReadBytes(
- void * in_pData,
- AkInt32 in_cBytes,
- AkInt32 & out_cRead
- );
- // Public methods
- AKSOUNDENGINE_API void Attach(
- const void * in_pBytes,
- AkInt32 in_cBytes
- );
- AKSOUNDENGINE_API AkInt32 Count();
- private:
- AkInt32 m_cBytes;
- const AkUInt8 * m_pBytes;
- AkInt32 m_cPos;
- };
- class WriteBytesCount
- : public AK::IWriteBuffer
- {
- public:
-
- AKSOUNDENGINE_API WriteBytesCount();
- AKSOUNDENGINE_API virtual ~WriteBytesCount();
-
- // IWriteBytes implementation
- AKSOUNDENGINE_API virtual bool WriteBytes(
- const void * in_pData,
- AkInt32 in_cBytes,
- AkInt32& out_cWritten);
-
- // IWriteBuffer implementation
- AKSOUNDENGINE_API virtual bool Reserve(
- AkInt32 in_cBytes
- );
- AKSOUNDENGINE_API virtual AkInt32 Count() const;
- AKSOUNDENGINE_API virtual void SetCount(
- AkInt32 in_cBytes
- );
- AKSOUNDENGINE_API virtual AkUInt8 * Bytes() const;
- AKSOUNDENGINE_API virtual AkUInt8 * Detach();
-
- AKSOUNDENGINE_API virtual void Clear();
- template<class T>
- bool Write(const T & in_data)
- {
- m_cPos += sizeof(T);
- return true;
- }
-
- private:
- bool Grow(
- AkInt32 in_cBytes
- );
-
- AkInt32 m_cPos;
- };
- }
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