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- /*******************************************************************************
- The content of this file includes portions of the AUDIOKINETIC Wwise Technology
- released in source code form as part of the SDK installer package.
- Commercial License Usage
- Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology
- may use this file in accordance with the end user license agreement provided
- with the software or, alternatively, in accordance with the terms contained in a
- written agreement between you and Audiokinetic Inc.
- Apache License Usage
- Alternatively, this file may be used under the Apache License, Version 2.0 (the
- "Apache License"); you may not use this file except in compliance with the
- Apache License. You may obtain a copy of the Apache License at
- http://www.apache.org/licenses/LICENSE-2.0.
- Unless required by applicable law or agreed to in writing, software distributed
- under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES
- OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for
- the specific language governing permissions and limitations under the License.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- /// \file
- #pragma once
- #include <AK/SoundEngine/Common/AkTypes.h>
- #include <pad.h>
- // Do a bitwise-OR with the deviceID, when adding the output, to utilize the scePad Haptics ("Advanced") functionality
- // If unset, the device will use scePad Rumble ("Compatible") functionality
- #define AKMOTION_SCEPAD_HAPTICS_MODE 0x80000000
- namespace AK
- {
- typedef int(*_akmotionPadGetHandle)(int userId, int type, int index);
- typedef int(*_akmotionPadGetContainerIdInformation)(int handle, void* pInfo);
- typedef int(*_akmotionPadGetControllerType)(int handle, void* pControllerType);
- typedef int(*_akmotionPadSetVibrationMode)(int handle, ScePadVibrationMode mode);
- typedef int(*_akmotionPadSetVibration)(int handle, const void* pParam);
- }
- // Helper functions to facilitate "loose" linkage with scePad library.
- // If AkMotion is statically linked into your program, call AKMOTION_STATIC_LINK_SCEPAD_FUNCTIONS anywhere (even pre-init)
- // If AkMotion is dynamically linked into your program, call AKMOTION_DYNAMIC_LINK_SCEPAD_FUNCTIONS after Init.bnk has been loaded
- #define AKMOTIONSINK_STATIC_LINK_SCEPAD_FUNCTIONS \
- struct _AkMotionInitializeScePadFunctionsHelper \
- { \
- _AkMotionInitializeScePadFunctionsHelper() \
- { \
- AkMotionInitializeScePadFunctions(\
- (AK::_akmotionPadGetHandle)scePadGetHandle, \
- (AK::_akmotionPadGetContainerIdInformation)scePadGetContainerIdInformation, \
- (AK::_akmotionPadGetControllerType)scePadGetControllerType, \
- (AK::_akmotionPadSetVibrationMode)scePadSetVibrationMode, \
- (AK::_akmotionPadSetVibration)scePadSetVibration); \
- } \
- } AkMotionInitializeScePadFunctionsHelper;
- #define AKMOTIONSINK_DYNAMIC_LINK_SCEPAD_FUNCTIONS \
- { \
- HMODULE _akmotion_Hmod; \
- if (GetModuleHandleExA(GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT, "AkMotion", &_akmotion_Hmod)) \
- { \
- typedef int(*_akmotionPadInitFunc)( \
- AK::_akmotionPadGetHandle in_pPadGetHandle, \
- AK::_akmotionPadGetContainerIdInformation in_pPadGetContainerIdInformation, \
- AK::_akmotionPadGetControllerType in_pPadGetControllerType, \
- AK::_akmotionPadSetVibrationMode in_pPadSetVibrationMode, \
- AK::_akmotionPadSetVibration in_pPadSetVibration); \
- _akmotionPadInitFunc _akmotion_pInitFn = reinterpret_cast<_akmotionPadInitFunc>( reinterpret_cast<void*>( \
- GetProcAddress(_akmotion_Hmod, "AkMotionInitializeScePadFunctions") \
- )); \
- _akmotion_pInitFn( \
- (AK::_akmotionPadGetHandle)scePadGetHandle, \
- (AK::_akmotionPadGetContainerIdInformation)scePadGetContainerIdInformation, \
- (AK::_akmotionPadGetControllerType)scePadGetControllerType, \
- (AK::_akmotionPadSetVibrationMode)scePadSetVibrationMode, \
- (AK::_akmotionPadSetVibration)scePadSetVibration); \
- } \
- } \
- #ifdef __cplusplus
- extern "C" {
- #endif
- AK_DLLEXPORT void AkMotionInitializeScePadFunctions(
- AK::_akmotionPadGetHandle in_pPadGetHandle,
- AK::_akmotionPadGetContainerIdInformation in_pPadGetContainerIdInformation,
- AK::_akmotionPadGetControllerType in_pPadGetControllerType,
- AK::_akmotionPadSetVibrationMode in_pPadSetVibrationMode,
- AK::_akmotionPadSetVibration in_pPadSetVibration);
- #ifdef __cplusplus
- }
- #endif
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