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- #include "ObstructionAndOcclusionService/AkComponentObstructionAndOcclusionService.h"
- #include "ObstructionAndOcclusionService/AkObstructionAndOcclusionService.h"
- #include "AkAudioDevice.h"
- #include "AkComponent.h"
- #include "Engine/World.h"
- void AkComponentObstructionAndOcclusionService::Init(UAkComponent* in_akComponent, float in_refreshInterval)
- {
- _Init(in_akComponent->GetWorld(), in_refreshInterval);
- AssociatedComponent = in_akComponent;
- }
- void AkComponentObstructionAndOcclusionService::SetObstructionAndOcclusion(AkGameObjectID ListenerId, float Value)
- {
- FAkAudioDevice* AkAudioDevice = FAkAudioDevice::Get();
- if (AkAudioDevice)
- {
- AkGameObjectID gameObjId = AssociatedComponent->GetAkGameObjectID();
- bool bUsingRooms = AkAudioDevice->UsingSpatialAudioRooms(AssociatedComponent->GetWorld());
- if (bUsingRooms)
- {
- AkAudioDevice->SetObjectObstructionAndOcclusion(gameObjId, ListenerId, Value, 0.0f);
- }
- else
- {
- AkAudioDevice->SetObjectObstructionAndOcclusion(gameObjId, ListenerId, 0.0f, Value);
- }
- }
- }
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