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- #pragma once
- #include <AK/SoundEngine/Common/AkTypes.h>
- #define AKSIMD_GETELEMENT_V4F32( __vName, __num__ ) ((AkReal32*)&(__vName))[(__num__)]
- #define AKSIMD_GETELEMENT_V2F32( __vName, __num__ ) ((AkReal32*)&(__vName))[(__num__)]
- #define AKSIMD_GETELEMENT_V2F64( __vName, __num__ ) ((AkReal64*)&(__vName))[(__num__)]
- #define AKSIMD_GETELEMENT_V4I32( __vName, __num__ ) ((AkInt32*)&(__vName))[(__num__)]
- #define AKSIMD_GETELEMENT_V2I64( __vName, __num__ ) ((AkInt64*)&(__vName))[(__num__)]
- #if defined( AK_WIN ) || defined( AK_XBOX )
-
- #include <AK/SoundEngine/Platforms/Windows/AkSimd.h>
- #elif defined( AK_APPLE )
- #include <TargetConditionals.h>
- #include <AK/SoundEngine/Platforms/Mac/AkSimd.h>
- #elif defined( AK_ANDROID )
- #include <AK/SoundEngine/Platforms/Android/AkSimd.h>
- #elif defined( AK_PS4 )
- #include <AK/SoundEngine/Platforms/PS4/AkSimd.h>
-
- #elif defined( AK_PS5 )
- #include <AK/SoundEngine/Platforms/PS5/AkSimd.h>
- #elif defined( AK_LINUX )
- #include <AK/SoundEngine/Platforms/Linux/AkSimd.h>
- #elif defined( AK_EMSCRIPTEN )
- #include <AK/SoundEngine/Platforms/Emscripten/AkSimd.h>
- #elif defined( AK_QNX )
- #include <AK/SoundEngine/Platforms/QNX/AkSimd.h>
- #elif defined( AK_NX )
- #include <AK/SoundEngine/Platforms/NX/AkSimd.h>
- #else
- #error Unsupported platform, or platform-specific SIMD not defined
- #endif
- #ifndef AKSIMD_ASSERTFLUSHZEROMODE
- #define AKSIMD_ASSERTFLUSHZEROMODE
- #endif
- #ifndef AKSIMD_DECLARE_V4F32_TYPE
- #define AKSIMD_DECLARE_V4F32_TYPE AKSIMD_V4F32
- #endif
- #ifndef AKSIMD_DECLARE_V4I32_TYPE
- #define AKSIMD_DECLARE_V4I32_TYPE AKSIMD_V4I32
- #endif
- #ifndef AKSIMD_DECLARE_V4F32
- #define AKSIMD_DECLARE_V4F32( _x, _a, _b, _c, _d ) AKSIMD_DECLARE_V4F32_TYPE _x = { _a, _b, _c, _d }
- #endif
- #ifndef AKSIMD_DECLARE_V4I32
- #define AKSIMD_DECLARE_V4I32( _x, _a, _b, _c, _d ) AKSIMD_DECLARE_V4I32_TYPE _x = { _a, _b, _c, _d }
- #endif
- #ifndef AKSIMD_SETELEMENT_V4F32
- #define AKSIMD_SETELEMENT_V4F32( __vName__, __num__, __value__ ) ( AKSIMD_GETELEMENT_V4F32( __vName__, __num__ ) = (__value__) )
- #endif
- AkForceInline void AKSIMD_TRANSPOSE4X4_V4F32(AKSIMD_V4F32 &A, AKSIMD_V4F32 &B, AKSIMD_V4F32 &C, AKSIMD_V4F32 &D)
- {
- AKSIMD_V4F32 tmp1, tmp2, tmp3, tmp4;
- tmp1 = AKSIMD_MOVELH_V4F32(A, B);
- tmp2 = AKSIMD_MOVEHL_V4F32(B, A);
- tmp3 = AKSIMD_MOVELH_V4F32(C, D);
- tmp4 = AKSIMD_MOVEHL_V4F32(D, C);
- A = AKSIMD_SHUFFLE_V4F32(tmp1, tmp3, AKSIMD_SHUFFLE(2, 0, 2, 0));
- B = AKSIMD_SHUFFLE_V4F32(tmp1, tmp3, AKSIMD_SHUFFLE(3, 1, 3, 1));
- C = AKSIMD_SHUFFLE_V4F32(tmp2, tmp4, AKSIMD_SHUFFLE(2, 0, 2, 0));
- D = AKSIMD_SHUFFLE_V4F32(tmp2, tmp4, AKSIMD_SHUFFLE(3, 1, 3, 1));
- }
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