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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #pragma once
- class FWwiseAnyRef;
- class FWwiseRefRootFile;
- class FWwiseRefProjectInfo;
- class FWwiseRefLanguage;
- class FWwiseRefPlatformInfo;
- class FWwiseRefPlatform;
- class FWwiseRefPluginInfo;
- class FWwiseRefPluginLib;
- class FWwiseRefSoundBanksInfo;
- class FWwiseRefSoundBank;
- class FWwiseRefDialogueEvent;
- class FWwiseRefDialogueArgument;
- class FWwiseRefBus;
- class FWwiseRefAuxBus;
- class FWwiseRefCustomPlugin;
- class FWwiseRefPluginShareSet;
- class FWwiseRefAudioDevice;
- class FWwiseRefEvent;
- class FWwiseRefExternalSource;
- class FWwiseRefAcousticTexture;
- class FWwiseRefMedia;
- class FWwiseRefGameParameter;
- class FWwiseRefStateGroup;
- class FWwiseRefSwitchGroup;
- class FWwiseRefTrigger;
- class FWwiseRefState;
- class FWwiseRefSwitch;
- class FWwiseRefSwitchContainer;
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