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- #pragma once
- #include <Mathematics/Vector.h>
- namespace WwiseGTE
- {
-
- template <typename Real>
- using Vector2 = Vector<2, Real>;
-
-
-
- template <typename Real>
- Vector2<Real> Perp(Vector2<Real> const& v)
- {
- return Vector2<Real>{ v[1], -v[0] };
- }
-
- template <typename Real>
- Vector2<Real> UnitPerp(Vector2<Real> const& v, bool robust = false)
- {
- Vector2<Real> unitPerp{ v[1], -v[0] };
- Normalize(unitPerp, robust);
- return unitPerp;
- }
-
-
- template <typename Real>
- Real DotPerp(Vector2<Real> const& v0, Vector2<Real> const& v1)
- {
- return Dot(v0, Perp(v1));
- }
-
-
-
-
-
-
-
- template <typename Real>
- Real ComputeOrthogonalComplement(int numInputs, Vector2<Real>* v, bool robust = false)
- {
- if (numInputs == 1)
- {
- v[1] = -Perp(v[0]);
- return Orthonormalize<2, Real>(2, v, robust);
- }
- return (Real)0;
- }
-
-
-
-
-
-
- template <typename Real>
- bool ComputeBarycentrics(Vector2<Real> const& p, Vector2<Real> const& v0,
- Vector2<Real> const& v1, Vector2<Real> const& v2, Real bary[3],
- Real epsilon = (Real)0)
- {
-
- Vector2<Real> diff[3] = { v0 - v2, v1 - v2, p - v2 };
- Real det = DotPerp(diff[0], diff[1]);
- if (det < -epsilon || det > epsilon)
- {
- Real invDet = (Real)1 / det;
- bary[0] = DotPerp(diff[2], diff[1]) * invDet;
- bary[1] = DotPerp(diff[0], diff[2]) * invDet;
- bary[2] = (Real)1 - bary[0] - bary[1];
- return true;
- }
- for (int i = 0; i < 3; ++i)
- {
- bary[i] = (Real)0;
- }
- return false;
- }
-
-
-
- template <typename Real>
- class IntrinsicsVector2
- {
- public:
-
- IntrinsicsVector2(int numVectors, Vector2<Real> const* v, Real inEpsilon)
- :
- epsilon(inEpsilon),
- dimension(0),
- maxRange((Real)0),
- origin{ (Real)0, (Real)0 },
- extremeCCW(false)
- {
- min[0] = (Real)0;
- min[1] = (Real)0;
- direction[0] = { (Real)0, (Real)0 };
- direction[1] = { (Real)0, (Real)0 };
- extreme[0] = 0;
- extreme[1] = 0;
- extreme[2] = 0;
- if (numVectors > 0 && v && epsilon >= (Real)0)
- {
-
-
-
- int j, indexMin[2], indexMax[2];
- for (j = 0; j < 2; ++j)
- {
- min[j] = v[0][j];
- max[j] = min[j];
- indexMin[j] = 0;
- indexMax[j] = 0;
- }
- int i;
- for (i = 1; i < numVectors; ++i)
- {
- for (j = 0; j < 2; ++j)
- {
- if (v[i][j] < min[j])
- {
- min[j] = v[i][j];
- indexMin[j] = i;
- }
- else if (v[i][j] > max[j])
- {
- max[j] = v[i][j];
- indexMax[j] = i;
- }
- }
- }
-
- maxRange = max[0] - min[0];
- extreme[0] = indexMin[0];
- extreme[1] = indexMax[0];
- Real range = max[1] - min[1];
- if (range > maxRange)
- {
- maxRange = range;
- extreme[0] = indexMin[1];
- extreme[1] = indexMax[1];
- }
-
-
- origin = v[extreme[0]];
-
- if (maxRange <= epsilon)
- {
- dimension = 0;
- for (j = 0; j < 2; ++j)
- {
- extreme[j + 1] = extreme[0];
- }
- return;
- }
-
-
-
- direction[0] = v[extreme[1]] - origin;
- Normalize(direction[0], false);
- direction[1] = -Perp(direction[0]);
-
-
- Real maxDistance = (Real)0;
- Real maxSign = (Real)0;
- extreme[2] = extreme[0];
- for (i = 0; i < numVectors; ++i)
- {
- Vector2<Real> diff = v[i] - origin;
- Real distance = Dot(direction[1], diff);
- Real sign = (distance > (Real)0 ? (Real)1 :
- (distance < (Real)0 ? (Real)-1 : (Real)0));
- distance = std::fabs(distance);
- if (distance > maxDistance)
- {
- maxDistance = distance;
- maxSign = sign;
- extreme[2] = i;
- }
- }
- if (maxDistance <= epsilon * maxRange)
- {
-
-
- dimension = 1;
- extreme[2] = extreme[1];
- return;
- }
- dimension = 2;
- extremeCCW = (maxSign > (Real)0);
- return;
- }
- }
-
-
- Real epsilon;
-
-
- int dimension;
-
-
- Real min[2], max[2];
- Real maxRange;
-
-
-
-
-
-
-
- Vector2<Real> origin;
- Vector2<Real> direction[2];
-
-
-
-
-
-
-
-
-
- int extreme[3];
- bool extremeCCW;
- };
- }
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