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- #pragma once
- #include <Mathematics/IntrPlane3Plane3.h>
- #include <Mathematics/Circle3.h>
- namespace WwiseGTE
- {
- template <typename Real>
- class TIQuery<Real, Plane3<Real>, Circle3<Real>>
- {
- public:
- struct Result
- {
- bool intersect;
- };
- Result operator()(Plane3<Real> const& plane, Circle3<Real> const& circle)
- {
- Result result;
-
- Plane3<Real> cPlane(circle.normal, circle.center);
-
- FIQuery<Real, Plane3<Real>, Plane3<Real>> ppQuery;
- auto ppResult = ppQuery(plane, cPlane);
- if (!ppResult.intersect)
- {
-
- result.intersect = false;
- return result;
- }
- if (!ppResult.isLine)
- {
-
-
- result.intersect = true;
- return result;
- }
-
-
-
-
-
-
- Vector3<Real> diff = ppResult.line.origin - circle.center;
- Real a2 = Dot(ppResult.line.direction, ppResult.line.direction);
- Real a1 = Dot(diff, ppResult.line.direction);
- Real a0 = Dot(diff, diff) - circle.radius * circle.radius;
-
- Real discr = a1 * a1 - a0 * a2;
- result.intersect = (discr >= (Real)0);
- return result;
- }
- };
- template <typename Real>
- class FIQuery<Real, Plane3<Real>, Circle3<Real>>
- {
- public:
- struct Result
- {
- bool intersect;
-
-
-
-
- bool isPoints;
- int numIntersections;
- Vector3<Real> point[2];
- Circle3<Real> circle;
- };
- Result operator()(Plane3<Real> const& plane, Circle3<Real> const& circle)
- {
- Result result;
-
- Plane3<Real> cPlane(circle.normal, circle.center);
-
- FIQuery<Real, Plane3<Real>, Plane3<Real>> ppQuery;
- auto ppResult = ppQuery(plane, cPlane);
- if (!ppResult.intersect)
- {
-
- result.intersect = false;
- return result;
- }
- if (!ppResult.isLine)
- {
-
-
- result.intersect = true;
- result.isPoints = false;
- result.circle = circle;
- return result;
- }
-
-
-
-
-
-
- Vector3<Real> diff = ppResult.line.origin - circle.center;
- Real a2 = Dot(ppResult.line.direction, ppResult.line.direction);
- Real a1 = Dot(diff, ppResult.line.direction);
- Real a0 = Dot(diff, diff) - circle.radius * circle.radius;
- Real discr = a1 * a1 - a0 * a2;
- if (discr < (Real)0)
- {
-
- result.intersect = false;
- return result;
- }
- result.isPoints = true;
- Real inv = ((Real)1) / a2;
- if (discr == (Real)0)
- {
-
- result.numIntersections = 1;
- result.point[0] = ppResult.line.origin - (a1 * inv) * ppResult.line.direction;
- return result;
- }
-
-
- Real root = std::sqrt(discr);
- result.numIntersections = 2;
- result.point[0] = ppResult.line.origin - ((a1 + root) * inv) * ppResult.line.direction;
- result.point[1] = ppResult.line.origin - ((a1 - root) * inv) * ppResult.line.direction;
- return result;
- }
- };
- }
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