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- #pragma once
- #include "AkInclude.h"
- #include "WwiseUnrealDefines.h"
- #include "AkRtpc.h"
- #include "Curves/RichCurve.h"
- #include "MovieSceneSection.h"
- #include "MovieSceneFloatChannelSerializationHelper.h"
- #include "Channels/MovieSceneFloatChannel.h"
- #include "MovieSceneAkAudioRTPCSection.generated.h"
- UCLASS()
- class AKAUDIO_API UMovieSceneAkAudioRTPCSection
- : public UMovieSceneSection
- {
- GENERATED_BODY()
- UMovieSceneAkAudioRTPCSection(const FObjectInitializer& Init);
- virtual void PostLoad() override;
- virtual void Serialize(FArchive& Ar) override;
- public:
- FMovieSceneFloatChannel GetChannel() const { return RTPCChannel; }
- float GetStartTime() const;
- float GetEndTime() const;
- #if !UE_4_26_OR_LATER
- virtual FMovieSceneEvalTemplatePtr GenerateTemplate() const override;
- #endif
-
- FString GetRTPCName() const { return RTPC ? RTPC->GetName() : Name; }
-
- void SetRTPCName(const FString& InRTPCName) { Name = InRTPCName; }
- void SetRTPC(UAkRtpc* InRTPC) { RTPC = InRTPC; }
- #if WITH_EDITOR
- virtual void PreEditChange(FProperty* PropertyAboutToChange) override;
- virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
- #endif
- protected:
- UPROPERTY(EditAnywhere, Category = "AkAudioRTPC", meta = (NoResetToDefault))
- UAkRtpc* RTPC = nullptr;
-
- UPROPERTY(EditAnywhere, AdvancedDisplay, Category = "AkAudioRTPC", meta = (NoResetToDefault))
- FString Name;
-
- UPROPERTY()
- FRichCurve FloatCurve;
-
- UPROPERTY()
- FMovieSceneFloatChannelSerializationHelper FloatChannelSerializationHelper;
- UPROPERTY()
- FMovieSceneFloatChannel RTPCChannel;
- private:
- #if WITH_EDITOR
- bool IsRTPCNameValid();
- FString PreviousName;
- #endif
- };
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