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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #pragma once
- #include "Wwise/CookedData/WwiseSwitchContainerLeafCookedData.h"
- #include "WwiseEventCookedData.generated.h"
- UENUM(BlueprintType)
- enum class EWwiseEventDestroyOptions : uint8
- {
- StopEventOnDestroy,
- WaitForEventEnd
- };
- USTRUCT(BlueprintType)
- struct WWISERESOURCELOADER_API FWwiseEventCookedData
- {
- GENERATED_BODY()
- UPROPERTY(BlueprintReadOnly, VisibleInstanceOnly, Category = "Wwise")
- int32 EventId = 0;
- UPROPERTY(BlueprintReadOnly, VisibleInstanceOnly, Category = "Wwise")
- TArray<FWwiseSoundBankCookedData> SoundBanks;
- UPROPERTY(BlueprintReadOnly, VisibleInstanceOnly, Category = "Wwise")
- TArray<FWwiseMediaCookedData> Media;
-
- UPROPERTY(BlueprintReadOnly, VisibleInstanceOnly, Category = "Wwise")
- TArray<FWwiseExternalSourceCookedData> ExternalSources;
- UPROPERTY(BlueprintReadOnly, VisibleInstanceOnly, Category = "Wwise")
- TArray<FWwiseSwitchContainerLeafCookedData> SwitchContainerLeaves;
- UPROPERTY(BlueprintReadOnly, VisibleInstanceOnly, Category = "Wwise")
- TSet<FWwiseGroupValueCookedData> RequiredGroupValueSet;
- UPROPERTY(BlueprintReadOnly, VisibleInstanceOnly, Category = "Wwise")
- EWwiseEventDestroyOptions DestroyOptions = EWwiseEventDestroyOptions::StopEventOnDestroy;
- /**
- * @brief Optional debug name. Can be empty in release, contain the name, or the full path of the asset.
- */
- UPROPERTY(BlueprintReadOnly, VisibleInstanceOnly, Category = "Wwise")
- FName DebugName;
- FWwiseEventCookedData();
- void Serialize(FArchive& Ar);
- FString GetDebugString() const;
- };
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