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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #pragma once
- #include "Wwise/WwiseProjectDatabaseModule.h"
- DECLARE_MULTICAST_DELEGATE(FOnDatabaseUpdateCompletedDelegate);
- #define DEFINE_WWISE_DATABASE_DELEGATE(DelegateType) \
- public: F##DelegateType& Get##DelegateType() { return DelegateType; } \
- private: F##DelegateType DelegateType;
- class WWISEPROJECTDATABASE_API FWwiseProjectDatabaseDelegates
- {
- DEFINE_WWISE_DATABASE_DELEGATE(OnDatabaseUpdateCompletedDelegate);
- public:
- static FWwiseProjectDatabaseDelegates* Get()
- {
- IWwiseProjectDatabaseModule* ProjectDatabaseModule = IWwiseProjectDatabaseModule::GetModule();
- if (UNLIKELY(!ProjectDatabaseModule))
- {
- return nullptr;
- }
- return ProjectDatabaseModule->GetProjectDatabaseDelegates();
- }
- };
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