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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
- License Usage
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- using UnrealBuildTool;
- using System.IO;
- using System.Linq;
- using System.Collections.Generic;
- public struct WwiseSoundEngine_Null
- {
- private static List<string> AkLibs = new List<string>
- {
- };
-
- public static void Apply(WwiseSoundEngine SE, ReadOnlyTargetRules Target)
- {
- var VersionNumber = "Null";
- var ModuleName = "WwiseSoundEngine_" + VersionNumber;
- var ModuleDirectory = Path.Combine(SE.ModuleDirectory, "../" + ModuleName);
- SE.AddSoundEngineDirectory("WwiseSoundEngine_" + VersionNumber, true);
-
- // If packaging as an Engine plugin, the UBT expects to already have a precompiled plugin available
- // This can be set to true so long as plugin was already precompiled
- SE.bUsePrecompiled = false;
- SE.bPrecompile = false;
- string ThirdPartyFolder = Path.Combine(SE.ModuleDirectory, "../../ThirdParty");
- var WwiseUEPlatformInstance = WwiseUEPlatform.GetWwiseUEPlatformInstance(Target, VersionNumber, ThirdPartyFolder);
- SE.PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
- SE.bAllowConfidentialPlatformDefines = true;
- foreach (var Platform in GetAvailablePlatforms(ModuleDirectory))
- {
- SE.ExternalDependencies.Add(string.Format("{0}/WwiseUEPlatform_{1}.Build.cs", ModuleDirectory, VersionNumber, Platform));
- }
-
- if (Target.bBuildEditor)
- {
- foreach (var Platform in GetAvailablePlatforms(ModuleDirectory))
- {
- SE.PublicDefinitions.Add("AK_PLATFORM_" + Platform.ToUpper());
- }
- }
- }
- private static List<string> GetAvailablePlatforms(string ModuleDir)
- {
- var FoundPlatforms = new List<string>();
- const string StartPattern = "WwiseUEPlatform_";
- const string EndPattern = ".Build.cs";
- foreach (var BuildCsFile in System.IO.Directory.GetFiles(ModuleDir, "*" + EndPattern))
- {
- if (BuildCsFile.Contains(StartPattern) && BuildCsFile.EndsWith(EndPattern))
- {
- var Platform = BuildCsFile.Remove(BuildCsFile.Length - EndPattern.Length).Split('_').Last();
- FoundPlatforms.Add(Platform);
- }
- }
- return FoundPlatforms;
- }
- }
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