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- using UnrealBuildTool;
- public class AkAudioMixer : ModuleRules
- {
- public AkAudioMixer(ReadOnlyTargetRules Target) : base(Target)
- {
- PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
- PrivateDependencyModuleNames.AddRange(
- new string[]
- {
- "Core",
- "CoreUObject",
- "Engine",
- "AudioMixer",
- "AudioMixerCore",
- #if UE_5_0_OR_LATER
- "BinkAudioDecoder",
- #endif
- "AkAudio"
- }
- );
- PublicDefinitions.Add("WITH_OGGVORBIS");
- }
- }
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