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- #pragma once
- #if WITH_EDITOR
- #include "Engine/EngineTypes.h"
- #include "Input/Reply.h"
- DECLARE_DELEGATE_RetVal(FReply, FOnButtonClickedMigration);
- namespace AkUnrealEditorHelper
- {
- AKAUDIO_API void ShowEventBasedPackagingMigrationDialog(FOnButtonClickedMigration in_OnclickedYes, FOnButtonClickedMigration in_OnclickedNo);
- AKAUDIO_API void SanitizePath(FString& Path, const FString& PreviousPath, const FText& DialogMessage);
- AKAUDIO_API bool SanitizeFolderPathAndMakeRelativeToContentDir(FString& Path, const FString& PreviousPath, const FText& DialogMessage);
- AKAUDIO_API bool SaveConfigFile(UObject* ConfigObject);
- AKAUDIO_API void DeleteOldSoundBanks();
-
- AKAUDIO_API FString GetLegacySoundBankDirectory();
- AKAUDIO_API FString GetContentDirectory();
- AKAUDIO_API void DeleteLegacySoundBanks();
- extern AKAUDIO_API const TCHAR* LocalizedFolderName;
- }
- #endif
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