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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #pragma once
- #include "AkInclude.h"
- #include "UObject/NameTypes.h"
- class FString;
- class IMappedFileRegion;
- class IMappedFileHandle;
- class WWISEFILEHANDLER_API FWwiseFileStateTools
- {
- public:
- virtual ~FWwiseFileStateTools() {}
- protected:
- static uint8* AllocateMemory(int64 InMemorySize,
- bool bInDeviceMemory, int32 InMemoryAlignment, bool bInEnforceMemoryRequirements,
- const FName& InStat, const FName& InStatDevice);
- static void DeallocateMemory(const uint8* InMemoryPtr, int64 InMemorySize,
- bool bInDeviceMemory, int32 InMemoryAlignment, bool bInEnforceMemoryRequirements,
- const FName& InStat, const FName& InStatDevice);
- static bool GetMemoryMapped(IMappedFileHandle*& OutMappedHandle, IMappedFileRegion*& OutMappedRegion, int64& OutSize,
- const FString& InFilePathname, int32 InMemoryAlignment,
- const FName& InStat);
- static bool GetMemoryMapped(IMappedFileHandle*& OutMappedHandle, int64& OutSize,
- const FString& InFilePathname, int32 InMemoryAlignment,
- const FName& InStat);
- static bool GetMemoryMappedRegion(IMappedFileRegion*& OutMappedRegion, IMappedFileHandle& InMappedHandle);
- static void UnmapRegion(IMappedFileRegion& InMappedRegion);
- static void UnmapHandle(IMappedFileHandle& InMappedHandle, const FName& InStat);
- static bool GetFileToPtr(const uint8*& OutPtr, int64& OutSize,
- const FString& InFilePathname, bool bInDeviceMemory, int32 InMemoryAlignment, bool bInEnforceMemoryRequirements,
- const FName& InStat, const FName& InStatDevice,
- int64 ReadFirstBytes = -1);
- };
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