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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #pragma once
- #include "MovieSceneAkTrack.h"
- #include "IMovieScenePlayer.h"
- #include "AkInclude.h"
- #include "AkAudioEvent.h"
- #if UE_4_26_OR_LATER
- #include "Compilation/IMovieSceneTrackTemplateProducer.h"
- #else
- #include "MovieSceneBackwardsCompatibility.h"
- #endif
- #include "MovieSceneAkAudioEventTrack.generated.h"
- class UMovieSceneAkAudioEventSection;
- UCLASS(MinimalAPI)
- class UMovieSceneAkAudioEventTrack
- : public UMovieSceneAkTrack
- , public IMovieSceneTrackTemplateProducer
- {
- GENERATED_BODY()
- public:
- UMovieSceneAkAudioEventTrack()
- {
- #if WITH_EDITORONLY_DATA
- SetColorTint(FColor(0, 156, 255, 65));
- #endif
- }
- AKAUDIO_API virtual UMovieSceneSection* CreateNewSection() override;
- virtual bool SupportsMultipleRows() const override { return true; }
- virtual bool SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const override;
- AKAUDIO_API virtual FName GetTrackName() const override;
- #if WITH_EDITORONLY_DATA
- AKAUDIO_API virtual FText GetDisplayName() const override;
- #endif
- #if WITH_EDITOR
- AKAUDIO_API bool AddNewEvent(FFrameNumber Time, UAkAudioEvent* Event, const FString& EventName = FString());
- void WorkUnitChangesDetectedFromSection(UMovieSceneAkAudioEventSection* in_pSection);
- #endif
- protected:
- AKAUDIO_API virtual FMovieSceneEvalTemplatePtr CreateTemplateForSection(const UMovieSceneSection& InSection) const override;
- };
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