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- // David Eberly, Geometric Tools, Redmond WA 98052
- // Copyright (c) 1998-2020
- // Distributed under the Boost Software License, Version 1.0.
- // https://www.boost.org/LICENSE_1_0.txt
- // https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
- // Version: 4.0.2019.08.13
- #pragma once
- #include <Mathematics/FeatureKey.h>
- // An ordered triangle has V[0] = min(v0, v1, v2). Choose
- // (V[0], V[1], V[2]) to be a permutation of (v0, v1, v2) so that the final
- // is one of (v0, v1, v2), (v1, v2, v0) or (v2,v0,v1). The idea is that if
- // v0 corresponds to (1,0,0), v1 corresponds to (0,1,0), and v2 corresponds
- // to (0,0,1), the ordering (v0, v1, v2) corresponds to the 3x3 identity
- // matrix I; the rows are the specified 3-tuples. The permutation
- // (V[0], V[1], V[2]) induces a permutation of the rows of the identity
- // matrix to form a permutation matrix P with det(P) = 1 = det(I).
- //
- // An unordered triangle stores a permutation of (v0, v1, v2) so that
- // V[0] < V[1] < V[2].
- namespace WwiseGTE
- {
- template <bool Ordered>
- class TriangleKey : public FeatureKey<3, Ordered>
- {
- public:
- TriangleKey()
- {
- this->V = { -1, -1, -1 };
- }
- // This constructor is specialized based on Ordered.
- explicit TriangleKey(int v0, int v1, int v2)
- {
- Initialize(v0, v1, v2);
- }
- private:
- template <bool Dummy = Ordered>
- typename std::enable_if<Dummy, void>::type
- Initialize(int v0, int v1, int v2)
- {
- if (v0 < v1)
- {
- if (v0 < v2)
- {
- // v0 is minimum
- this->V[0] = v0;
- this->V[1] = v1;
- this->V[2] = v2;
- }
- else
- {
- // v2 is minimum
- this->V[0] = v2;
- this->V[1] = v0;
- this->V[2] = v1;
- }
- }
- else
- {
- if (v1 < v2)
- {
- // v1 is minimum
- this->V[0] = v1;
- this->V[1] = v2;
- this->V[2] = v0;
- }
- else
- {
- // v2 is minimum
- this->V[0] = v2;
- this->V[1] = v0;
- this->V[2] = v1;
- }
- }
- }
- template <bool Dummy = Ordered>
- typename std::enable_if<!Dummy, void>::type
- Initialize(int v0, int v1, int v2)
- {
- if (v0 < v1)
- {
- if (v0 < v2)
- {
- // v0 is minimum
- this->V[0] = v0;
- this->V[1] = std::min(v1, v2);
- this->V[2] = std::max(v1, v2);
- }
- else
- {
- // v2 is minimum
- this->V[0] = v2;
- this->V[1] = std::min(v0, v1);
- this->V[2] = std::max(v0, v1);
- }
- }
- else
- {
- if (v1 < v2)
- {
- // v1 is minimum
- this->V[0] = v1;
- this->V[1] = std::min(v2, v0);
- this->V[2] = std::max(v2, v0);
- }
- else
- {
- // v2 is minimum
- this->V[0] = v2;
- this->V[1] = std::min(v0, v1);
- this->V[2] = std::max(v0, v1);
- }
- }
- }
- };
- }
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