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- // David Eberly, Geometric Tools, Redmond WA 98052
- // Copyright (c) 1998-2020
- // Distributed under the Boost Software License, Version 1.0.
- // https://www.boost.org/LICENSE_1_0.txt
- // https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
- // Version: 4.0.2019.08.13
- #pragma once
- #include <Mathematics/Mesh.h>
- #include <Mathematics/Rectangle.h>
- #include <Mathematics/Vector3.h>
- #include <memory>
- namespace WwiseGTE
- {
- template <typename Real>
- class RectangleMesh : public Mesh<Real>
- {
- public:
- // Create a mesh that tessellates a rectangle.
- RectangleMesh(MeshDescription const& description, Rectangle<3, Real> const& rectangle)
- :
- Mesh<Real>(description, { MeshTopology::RECTANGLE }),
- mRectangle(rectangle)
- {
- if (!this->mDescription.constructed)
- {
- // The logger system will report these errors in the Mesh
- // constructor.
- return;
- }
- if (!this->mTCoords)
- {
- mDefaultTCoords.resize(this->mDescription.numVertices);
- this->mTCoords = mDefaultTCoords.data();
- this->mTCoordStride = sizeof(Vector2<Real>);
- this->mDescription.allowUpdateFrame = this->mDescription.wantDynamicTangentSpaceUpdate;
- if (this->mDescription.allowUpdateFrame)
- {
- if (!this->mDescription.hasTangentSpaceVectors)
- {
- this->mDescription.allowUpdateFrame = false;
- }
- if (!this->mNormals)
- {
- this->mDescription.allowUpdateFrame = false;
- }
- }
- }
- this->ComputeIndices();
- InitializeTCoords();
- InitializePositions();
- if (this->mDescription.allowUpdateFrame)
- {
- InitializeFrame();
- }
- else if (this->mNormals)
- {
- InitializeNormals();
- }
- }
- // Member access.
- inline Rectangle<3, Real> const& GetRectangle() const
- {
- return mRectangle;
- }
- protected:
- void InitializeTCoords()
- {
- Vector2<Real> tcoord;
- for (uint32_t r = 0, i = 0; r < this->mDescription.numRows; ++r)
- {
- tcoord[1] = (Real)r / (Real)(this->mDescription.numRows - 1);
- for (uint32_t c = 0; c < this->mDescription.numCols; ++c, ++i)
- {
- tcoord[0] = (Real)c / (Real)(this->mDescription.numCols - 1);
- this->TCoord(i) = tcoord;
- }
- }
- }
- void InitializePositions()
- {
- for (uint32_t r = 0, i = 0; r < this->mDescription.numRows; ++r)
- {
- for (uint32_t c = 0; c < this->mDescription.numCols; ++c, ++i)
- {
- Vector2<Real> tcoord = this->TCoord(i);
- Real w0 = ((Real)2 * tcoord[0] - (Real)1) * mRectangle.extent[0];
- Real w1 = ((Real)2 * tcoord[1] - (Real)1) * mRectangle.extent[1];
- this->Position(i) = mRectangle.center + w0 * mRectangle.axis[0] + w1 * mRectangle.axis[1];
- }
- }
- }
- void InitializeNormals()
- {
- Vector3<Real> normal = UnitCross(mRectangle.axis[0], mRectangle.axis[1]);
- for (uint32_t i = 0; i < this->mDescription.numVertices; ++i)
- {
- this->Normal(i) = normal;
- }
- }
- void InitializeFrame()
- {
- Vector3<Real> normal = UnitCross(mRectangle.axis[0], mRectangle.axis[1]);
- Vector3<Real> tangent{ (Real)1, (Real)0, (Real)0 };
- Vector3<Real> bitangent{ (Real)0, (Real)1, (Real)0 };
- // bitangent = Cross(normal,tangent)
- // TODO: Are tangent and bitangent correct?
- for (uint32_t i = 0; i < this->mDescription.numVertices; ++i)
- {
- if (this->mNormals)
- {
- this->Normal(i) = normal;
- }
- if (this->mTangents)
- {
- this->Tangent(i) = tangent;
- }
- if (this->mBitangents)
- {
- this->Bitangent(i) = bitangent;
- }
- if (this->mDPDUs)
- {
- this->DPDU(i) = tangent;
- }
- if (this->mDPDVs)
- {
- this->DPDV(i) = bitangent;
- }
- }
- }
- Rectangle<3, Real> mRectangle;
- // If the client does not request texture coordinates, they will be
- // computed internally for use in evaluation of the surface geometry.
- std::vector<Vector2<Real>> mDefaultTCoords;
- };
- }
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