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- // David Eberly, Geometric Tools, Redmond WA 98052
- // Copyright (c) 1998-2020
- // Distributed under the Boost Software License, Version 1.0.
- // https://www.boost.org/LICENSE_1_0.txt
- // https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
- // Version: 4.0.2019.08.13
- #pragma once
- #include <Mathematics/IntrAlignedBox2AlignedBox2.h>
- #include <Mathematics/EdgeKey.h>
- #include <set>
- #include <vector>
- namespace WwiseGTE
- {
- template <typename Real>
- class RectangleManager
- {
- public:
- // Construction.
- RectangleManager(std::vector<AlignedBox2<Real>>& rectangles)
- :
- mRectangles(rectangles)
- {
- Initialize();
- }
- // No default construction, copy construction, or assignment are
- // allowed.
- RectangleManager() = delete;
- RectangleManager(RectangleManager const&) = delete;
- RectangleManager& operator=(RectangleManager const&) = delete;
- // This function is called by the constructor and does the
- // sort-and-sweep to initialize the update system. However, if you
- // add or remove items from the array of rectangles after the
- // constructor call, you will need to call this function once before
- // you start the multiple calls of the update function.
- void Initialize()
- {
- // Get the rectangle endpoints.
- int intrSize = static_cast<int>(mRectangles.size()), endpSize = 2 * intrSize;
- mXEndpoints.resize(endpSize);
- mYEndpoints.resize(endpSize);
- for (int i = 0, j = 0; i < intrSize; ++i)
- {
- mXEndpoints[j].type = 0;
- mXEndpoints[j].value = mRectangles[i].min[0];
- mXEndpoints[j].index = i;
- mYEndpoints[j].type = 0;
- mYEndpoints[j].value = mRectangles[i].min[1];
- mYEndpoints[j].index = i;
- ++j;
- mXEndpoints[j].type = 1;
- mXEndpoints[j].value = mRectangles[i].max[0];
- mXEndpoints[j].index = i;
- mYEndpoints[j].type = 1;
- mYEndpoints[j].value = mRectangles[i].max[1];
- mYEndpoints[j].index = i;
- ++j;
- }
- // Sort the rectangle endpoints.
- std::sort(mXEndpoints.begin(), mXEndpoints.end());
- std::sort(mYEndpoints.begin(), mYEndpoints.end());
- // Create the interval-to-endpoint lookup tables.
- mXLookup.resize(endpSize);
- mYLookup.resize(endpSize);
- for (int j = 0; j < endpSize; ++j)
- {
- mXLookup[2 * mXEndpoints[j].index + mXEndpoints[j].type] = j;
- mYLookup[2 * mYEndpoints[j].index + mYEndpoints[j].type] = j;
- }
- // Active set of rectangles (stored by index in array).
- std::set<int> active;
- // Set of overlapping rectangles (stored by pairs of indices in
- // array).
- mOverlap.clear();
- // Sweep through the endpoints to determine overlapping
- // x-intervals.
- for (int i = 0; i < endpSize; ++i)
- {
- Endpoint& endpoint = mXEndpoints[i];
- int index = endpoint.index;
- if (endpoint.type == 0) // an interval 'begin' value
- {
- // In the 1D problem, the current interval overlaps with
- // all the active intervals. In 2D we also need to check
- // for y-overlap.
- for (auto activeIndex : active)
- {
- // Rectangles activeIndex and index overlap in the
- // x-dimension. Test for overlap in the y-dimension.
- AlignedBox2<Real> const& r0 = mRectangles[activeIndex];
- AlignedBox2<Real> const& r1 = mRectangles[index];
- if (r0.max[1] >= r1.min[1] && r0.min[1] <= r1.max[1])
- {
- if (activeIndex < index)
- {
- mOverlap.insert(EdgeKey<false>(activeIndex, index));
- }
- else
- {
- mOverlap.insert(EdgeKey<false>(index, activeIndex));
- }
- }
- }
- active.insert(index);
- }
- else // an interval 'end' value
- {
- active.erase(index);
- }
- }
- }
- // After the system is initialized, you can move the rectangles using
- // this function. It is not enough to modify the input array of
- // rectangles because the endpoint values stored internally by this
- // class must also change. You can also retrieve the current
- // rectangles information.
- void SetRectangle(int i, AlignedBox2<Real> const& rectangle)
- {
- mRectangles[i] = rectangle;
- mXEndpoints[mXLookup[2 * i]].value = rectangle.min[0];
- mXEndpoints[mXLookup[2 * i + 1]].value = rectangle.max[0];
- mYEndpoints[mYLookup[2 * i]].value = rectangle.min[1];
- mYEndpoints[mYLookup[2 * i + 1]].value = rectangle.max[1];
- }
- inline void GetRectangle(int i, AlignedBox2<Real>& rectangle) const
- {
- rectangle = mRectangles[i];
- }
- // When you are finished moving rectangles, call this function to
- // determine the overlapping rectangles. An incremental update is
- // applied to determine the new set of overlapping rectangles.
- void Update()
- {
- InsertionSort(mXEndpoints, mXLookup);
- InsertionSort(mYEndpoints, mYLookup);
- }
- // If (i,j) is in the overlap set, then rectangle i and rectangle j
- // are overlapping. The indices are those for the the input array.
- // The set elements (i,j) are stored so that i < j.
- inline std::set<EdgeKey<false>> const& GetOverlap() const
- {
- return mOverlap;
- }
- private:
- class Endpoint
- {
- public:
- Real value; // endpoint value
- int type; // '0' if interval min, '1' if interval max.
- int index; // index of interval containing this endpoint
- // Support for sorting of endpoints.
- bool operator<(Endpoint const& endpoint) const
- {
- if (value < endpoint.value)
- {
- return true;
- }
- if (value > endpoint.value)
- {
- return false;
- }
- return type < endpoint.type;
- }
- };
- void InsertionSort(std::vector<Endpoint>& endpoint, std::vector<int>& lookup)
- {
- // Apply an insertion sort. Under the assumption that the
- // rectangles have not changed much since the last call, the
- // endpoints are nearly sorted. The insertion sort should be very
- // fast in this case.
- TIQuery<Real, AlignedBox2<Real>, AlignedBox2<Real>> query;
- int endpSize = static_cast<int>(endpoint.size());
- for (int j = 1; j < endpSize; ++j)
- {
- Endpoint key = endpoint[j];
- int i = j - 1;
- while (i >= 0 && key < endpoint[i])
- {
- Endpoint e0 = endpoint[i];
- Endpoint e1 = endpoint[i + 1];
- // Update the overlap status.
- if (e0.type == 0)
- {
- if (e1.type == 1)
- {
- // The 'b' of interval E0.index was smaller than
- // the 'e' of interval E1.index, and the intervals
- // *might have been* overlapping. Now 'b' and 'e'
- // are swapped, and the intervals cannot overlap.
- // Remove the pair from the overlap set. The
- // removal operation needs to find the pair and
- // erase it if it exists. Finding the pair is the
- // expensive part of the operation, so there is no
- // real time savings in testing for existence
- // first, then deleting if it does.
- mOverlap.erase(EdgeKey<false>(e0.index, e1.index));
- }
- }
- else
- {
- if (e1.type == 0)
- {
- // The 'b' of interval E1.index was larger than
- // the 'e' of interval E0.index, and the intervals
- // were not overlapping. Now 'b' and 'e' are
- // swapped, and the intervals *might be*
- // overlapping. Determine if they are overlapping
- // and then insert.
- if (query(mRectangles[e0.index], mRectangles[e1.index]).intersect)
- {
- mOverlap.insert(EdgeKey<false>(e0.index, e1.index));
- }
- }
- }
- // Reorder the items to maintain the sorted list.
- endpoint[i] = e1;
- endpoint[i + 1] = e0;
- lookup[2 * e1.index + e1.type] = i;
- lookup[2 * e0.index + e0.type] = i + 1;
- --i;
- }
- endpoint[i + 1] = key;
- lookup[2 * key.index + key.type] = i + 1;
- }
- }
- std::vector<AlignedBox2<Real>>& mRectangles;
- std::vector<Endpoint> mXEndpoints, mYEndpoints;
- std::set<EdgeKey<false>> mOverlap;
- // The intervals are indexed 0 <= i < n. The endpoint array has 2*n
- // entries. The original 2*n interval values are ordered as
- // b[0], e[0], b[1], e[1], ..., b[n-1], e[n-1]
- // When the endpoint array is sorted, the mapping between interval
- // values and endpoints is lost. In order to modify interval values
- // that are stored in the endpoint array, we need to maintain the
- // mapping. This is done by the following lookup table of 2*n
- // entries. The value mLookup[2*i] is the index of b[i] in the
- // endpoint array. The value mLookup[2*i+1] is the index of e[i]
- // in the endpoint array.
- std::vector<int> mXLookup, mYLookup;
- };
- }
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