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- // David Eberly, Geometric Tools, Redmond WA 98052
- // Copyright (c) 1998-2020
- // Distributed under the Boost Software License, Version 1.0.
- // https://www.boost.org/LICENSE_1_0.txt
- // https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
- // Version: 4.0.2019.08.13
- #pragma once
- #include <Mathematics/Vector.h>
- // The ray is represented as P+t*D, where P is the ray origin, D is a
- // unit-length direction vector, and t >= 0. The user must ensure that D is
- // unit length.
- namespace WwiseGTE
- {
- template <int N, typename Real>
- class Ray
- {
- public:
- // Construction and destruction. The default constructor sets the
- // origin to (0,...,0) and the ray direction to (1,0,...,0).
- Ray()
- {
- origin.MakeZero();
- direction.MakeUnit(0);
- }
- Ray(Vector<N, Real> const& inOrigin, Vector<N, Real> const& inDirection)
- :
- origin(inOrigin),
- direction(inDirection)
- {
- }
- // Public member access. The direction must be unit length.
- Vector<N, Real> origin, direction;
- public:
- // Comparisons to support sorted containers.
- bool operator==(Ray const& ray) const
- {
- return origin == ray.origin && direction == ray.direction;
- }
- bool operator!=(Ray const& ray) const
- {
- return !operator==(ray);
- }
- bool operator< (Ray const& ray) const
- {
- if (origin < ray.origin)
- {
- return true;
- }
- if (origin > ray.origin)
- {
- return false;
- }
- return direction < ray.direction;
- }
- bool operator<=(Ray const& ray) const
- {
- return !ray.operator<(*this);
- }
- bool operator> (Ray const& ray) const
- {
- return ray.operator<(*this);
- }
- bool operator>=(Ray const& ray) const
- {
- return !operator<(ray);
- }
- };
- // Template aliases for convenience.
- template <typename Real>
- using Ray2 = Ray<2, Real>;
- template <typename Real>
- using Ray3 = Ray<3, Real>;
- }
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