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- // David Eberly, Geometric Tools, Redmond WA 98052
- // Copyright (c) 1998-2020
- // Distributed under the Boost Software License, Version 1.0.
- // https://www.boost.org/LICENSE_1_0.txt
- // https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
- // Version: 4.0.2019.08.13
- #pragma once
- #include <Mathematics/Rectangle.h>
- #include <Mathematics/Vector3.h>
- namespace WwiseGTE
- {
- // A lozenge is the set of points that are equidistant from a rectangle,
- // the common distance called the radius.
- template <typename Real>
- class Lozenge3
- {
- public:
- // Construction and destruction. The default constructor sets the
- // rectangle to have origin (0,0,0), axes (1,0,0) and (0,1,0), and
- // both extents 1. The default radius is 1.
- Lozenge3()
- :
- radius((Real)1)
- {
- }
- Lozenge3(Rectangle<3, Real> const& inRectangle, Real inRadius)
- :
- rectangle(inRectangle),
- radius(inRadius)
- {
- }
- // Public member access.
- Rectangle<3, Real> rectangle;
- Real radius;
- // Comparisons to support sorted containers.
- bool operator==(Lozenge3 const& other) const
- {
- return rectangle == other.rectangle && radius == other.radius;
- }
- bool operator!=(Lozenge3 const& other) const
- {
- return !operator==(other);
- }
- bool operator< (Lozenge3 const& other) const
- {
- if (rectangle < other.rectangle)
- {
- return true;
- }
- if (rectangle > other.rectangle)
- {
- return false;
- }
- return radius < other.radius;
- }
- bool operator<=(Lozenge3 const& other) const
- {
- return !other.operator<(*this);
- }
- bool operator> (Lozenge3 const& other) const
- {
- return other.operator<(*this);
- }
- bool operator>=(Lozenge3 const& other) const
- {
- return !operator<(other);
- }
- };
- }
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