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- // David Eberly, Geometric Tools, Redmond WA 98052
- // Copyright (c) 1998-2020
- // Distributed under the Boost Software License, Version 1.0.
- // https://www.boost.org/LICENSE_1_0.txt
- // https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
- // Version: 4.0.2019.08.13
- #pragma once
- #include <Mathematics/IntrLine3AlignedBox3.h>
- #include <Mathematics/Ray.h>
- // The test-intersection queries use the method of separating axes.
- // https://www.geometrictools.com/Documentation/MethodOfSeparatingAxes.pdf
- // The find-intersection queries use parametric clipping against the six
- // faces of the box. The find-intersection queries use Liang-Barsky
- // clipping. The queries consider the box to be a solid. The algorithms
- // are described in
- // https://www.geometrictools.com/Documentation/IntersectionLineBox.pdf
- namespace WwiseGTE
- {
- template <typename Real>
- class TIQuery<Real, Ray3<Real>, AlignedBox3<Real>>
- :
- public TIQuery<Real, Line3<Real>, AlignedBox3<Real>>
- {
- public:
- struct Result
- :
- public TIQuery<Real, Line3<Real>, AlignedBox3<Real>>::Result
- {
- // No additional information to compute.
- };
- Result operator()(Ray3<Real> const& ray, AlignedBox3<Real> const& box)
- {
- // Get the centered form of the aligned box. The axes are
- // implicitly Axis[d] = Vector3<Real>::Unit(d).
- Vector3<Real> boxCenter, boxExtent;
- box.GetCenteredForm(boxCenter, boxExtent);
- // Transform the ray to the aligned-box coordinate system.
- Vector3<Real> rayOrigin = ray.origin - boxCenter;
- Result result;
- DoQuery(rayOrigin, ray.direction, boxExtent, result);
- return result;
- }
- protected:
- void DoQuery(Vector3<Real> const& rayOrigin, Vector3<Real> const& rayDirection,
- Vector3<Real> const& boxExtent, Result& result)
- {
- for (int i = 0; i < 3; ++i)
- {
- if (std::fabs(rayOrigin[i]) > boxExtent[i] && rayOrigin[i] * rayDirection[i] >= (Real)0)
- {
- result.intersect = false;
- return;
- }
- }
- TIQuery<Real, Line3<Real>, AlignedBox3<Real>>::DoQuery(rayOrigin, rayDirection, boxExtent, result);
- }
- };
- template <typename Real>
- class FIQuery<Real, Ray3<Real>, AlignedBox3<Real>>
- :
- public FIQuery<Real, Line3<Real>, AlignedBox3<Real>>
- {
- public:
- struct Result
- :
- public FIQuery<Real, Line3<Real>, AlignedBox3<Real>>::Result
- {
- // No additional information to compute.
- };
- Result operator()(Ray3<Real> const& ray, AlignedBox3<Real> const& box)
- {
- // Get the centered form of the aligned box. The axes are
- // implicitly Axis[d] = Vector3<Real>::Unit(d).
- Vector3<Real> boxCenter, boxExtent;
- box.GetCenteredForm(boxCenter, boxExtent);
- // Transform the ray to the aligned-box coordinate system.
- Vector3<Real> rayOrigin = ray.origin - boxCenter;
- Result result;
- DoQuery(rayOrigin, ray.direction, boxExtent, result);
- for (int i = 0; i < result.numPoints; ++i)
- {
- result.point[i] = ray.origin + result.lineParameter[i] * ray.direction;
- }
- return result;
- }
- protected:
- void DoQuery(Vector3<Real> const& rayOrigin, Vector3<Real> const& rayDirection,
- Vector3<Real> const& boxExtent, Result& result)
- {
- FIQuery<Real, Line3<Real>, AlignedBox3<Real>>::DoQuery(rayOrigin, rayDirection, boxExtent, result);
- if (result.intersect)
- {
- // The line containing the ray intersects the box; the
- // t-interval is [t0,t1]. The ray intersects the box as long
- // as [t0,t1] overlaps the ray t-interval (0,+infinity).
- if (result.lineParameter[1] >= (Real)0)
- {
- if (result.lineParameter[0] < (Real)0)
- {
- result.lineParameter[0] = (Real)0;
- }
- }
- else
- {
- result.intersect = false;
- result.numPoints = 0;
- }
- }
- }
- };
- }
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