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- // David Eberly, Geometric Tools, Redmond WA 98052
- // Copyright (c) 1998-2020
- // Distributed under the Boost Software License, Version 1.0.
- // https://www.boost.org/LICENSE_1_0.txt
- // https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
- // Version: 4.0.2019.08.13
- #pragma once
- #include <Mathematics/IntrLine2Line2.h>
- #include <Mathematics/Ray.h>
- namespace WwiseGTE
- {
- template <typename Real>
- class TIQuery<Real, Ray2<Real>, Ray2<Real>>
- {
- public:
- struct Result
- {
- bool intersect;
- // The number is 0 (no intersection), 1 (rays intersect in a
- // single point), 2 (rays are collinear and intersect in a
- // segment; ray directions are opposite of each other), or
- // std::numeric_limits<int>::max() (intersection is a ray; ray
- // directions are the same).
- int numIntersections;
- };
- Result operator()(Ray2<Real> const& ray0, Ray2<Real> const& ray1)
- {
- Result result;
- FIQuery<Real, Line2<Real>, Line2<Real>> llQuery;
- Line2<Real> line0(ray0.origin, ray0.direction);
- Line2<Real> line1(ray1.origin, ray1.direction);
- auto llResult = llQuery(line0, line1);
- if (llResult.numIntersections == 1)
- {
- // Test whether the line-line intersection is on the rays.
- if (llResult.line0Parameter[0] >= (Real)0
- && llResult.line1Parameter[0] >= (Real)0)
- {
- result.intersect = true;
- result.numIntersections = 1;
- }
- else
- {
- result.intersect = false;
- result.numIntersections = 0;
- }
- }
- else if (llResult.numIntersections == std::numeric_limits<int>::max())
- {
- if (Dot(ray0.direction, ray1.direction) > (Real)0)
- {
- // The rays are collinear and in the same direction, so
- // they must overlap.
- result.intersect = true;
- result.numIntersections = std::numeric_limits<int>::max();
- }
- else
- {
- // The rays are collinear but in opposite directions.
- // Test whether they overlap. Ray0 has interval
- // [0,+infinity) and ray1 has interval (-infinity,t]
- // relative to ray0.direction.
- Vector2<Real> diff = ray1.origin - ray0.origin;
- Real t = Dot(ray0.direction, diff);
- if (t > (Real)0)
- {
- result.intersect = true;
- result.numIntersections = 2;
- }
- else if (t < (Real)0)
- {
- result.intersect = false;
- result.numIntersections = 0;
- }
- else // t == 0
- {
- result.intersect = true;
- result.numIntersections = 1;
- }
- }
- }
- else
- {
- result.intersect = false;
- result.numIntersections = 0;
- }
- return result;
- }
- };
- template <typename Real>
- class FIQuery<Real, Ray2<Real>, Ray2<Real>>
- {
- public:
- struct Result
- {
- bool intersect;
- // The number is 0 (no intersection), 1 (rays intersect in a
- // single point), 2 (rays are collinear and intersect in a
- // segment; ray directions are opposite of each other), or
- // std::numeric_limits<int>::max() (intersection is a ray; ray
- // directions are the same).
- int numIntersections;
- // If numIntersections is 1, the intersection is
- // point[0] = ray0.origin + ray0Parameter[0] * ray0.direction
- // = ray1.origin + ray1Parameter[0] * ray1.direction
- // If numIntersections is 2, the segment of intersection is formed
- // by the ray origins,
- // ray0Parameter[0] = ray1Parameter[0] = 0
- // point[0] = ray0.origin
- // = ray1.origin + ray1Parameter[1] * ray1.direction
- // point[1] = ray1.origin
- // = ray0.origin + ray0Parameter[1] * ray0.direction
- // where ray0Parameter[1] >= 0 and ray1Parameter[1] >= 0.
- // If numIntersections is maxInt, let
- // ray1.origin = ray0.origin + t * ray0.direction
- // then
- // ray0Parameter[] = { max(t,0), +maxReal }
- // ray1Parameter[] = { -min(t,0), +maxReal }
- // point[0] = ray0.origin + ray0Parameter[0] * ray0.direction
- Real ray0Parameter[2], ray1Parameter[2];
- Vector2<Real> point[2];
- };
- Result operator()(Ray2<Real> const& ray0, Ray2<Real> const& ray1)
- {
- Result result;
- FIQuery<Real, Line2<Real>, Line2<Real>> llQuery;
- Line2<Real> line0(ray0.origin, ray0.direction);
- Line2<Real> line1(ray1.origin, ray1.direction);
- auto llResult = llQuery(line0, line1);
- if (llResult.numIntersections == 1)
- {
- // Test whether the line-line intersection is on the rays.
- if (llResult.line0Parameter[0] >= (Real)0
- && llResult.line1Parameter[0] >= (Real)0)
- {
- result.intersect = true;
- result.numIntersections = 1;
- result.ray0Parameter[0] = llResult.line0Parameter[0];
- result.ray1Parameter[0] = llResult.line1Parameter[0];
- result.point[0] = llResult.point;
- }
- else
- {
- result.intersect = false;
- result.numIntersections = 0;
- }
- }
- else if (llResult.numIntersections == std::numeric_limits<int>::max())
- {
- // Compute t for which ray1.origin =
- // ray0.origin + t*ray0.direction.
- Real maxReal = std::numeric_limits<Real>::max();
- Vector2<Real> diff = ray1.origin - ray0.origin;
- Real t = Dot(ray0.direction, diff);
- if (Dot(ray0.direction, ray1.direction) > (Real)0)
- {
- // The rays are collinear and in the same direction, so
- // they must overlap.
- result.intersect = true;
- result.numIntersections = std::numeric_limits<int>::max();
- if (t >= (Real)0)
- {
- result.ray0Parameter[0] = t;
- result.ray0Parameter[1] = maxReal;
- result.ray1Parameter[0] = (Real)0;
- result.ray1Parameter[1] = maxReal;
- result.point[0] = ray1.origin;
- }
- else
- {
- result.ray0Parameter[0] = (Real)0;
- result.ray0Parameter[1] = maxReal;
- result.ray1Parameter[0] = -t;
- result.ray1Parameter[1] = maxReal;
- result.point[0] = ray0.origin;
- }
- }
- else
- {
- // The rays are collinear but in opposite directions.
- // Test whether they overlap. Ray0 has interval
- // [0,+infinity) and ray1 has interval (-infinity,t1]
- // relative to ray0.direction.
- if (t >= (Real)0)
- {
- result.intersect = true;
- result.numIntersections = 2;
- result.ray0Parameter[0] = (Real)0;
- result.ray0Parameter[1] = t;
- result.ray1Parameter[0] = (Real)0;
- result.ray1Parameter[1] = t;
- result.point[0] = ray0.origin;
- result.point[1] = ray1.origin;
- }
- else
- {
- result.intersect = false;
- result.numIntersections = 0;
- }
- }
- }
- else
- {
- result.intersect = false;
- result.numIntersections = 0;
- }
- return result;
- }
- };
- }
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