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- // David Eberly, Geometric Tools, Redmond WA 98052
- // Copyright (c) 1998-2020
- // Distributed under the Boost Software License, Version 1.0.
- // https://www.boost.org/LICENSE_1_0.txt
- // https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
- // Version: 4.0.2019.08.13
- #pragma once
- #include <Mathematics/IntrLine2Line2.h>
- #include <Mathematics/Ray.h>
- namespace WwiseGTE
- {
- template <typename Real>
- class TIQuery<Real, Line2<Real>, Ray2<Real>>
- {
- public:
- struct Result
- {
- bool intersect;
- // The number is 0 (no intersection), 1 (line and ray intersect
- // in a single point) or std::numeric_limits<int>::max() (line
- // and ray are collinear).
- int numIntersections;
- };
- Result operator()(Line2<Real> const& line, Ray2<Real> const& ray)
- {
- Result result;
- FIQuery<Real, Line2<Real>, Line2<Real>> llQuery;
- auto llResult = llQuery(line, Line2<Real>(ray.origin, ray.direction));
- if (llResult.numIntersections == 1)
- {
- // Test whether the line-line intersection is on the ray.
- if (llResult.line1Parameter[0] >= (Real)0)
- {
- result.intersect = true;
- result.numIntersections = 1;
- }
- else
- {
- result.intersect = false;
- result.numIntersections = 0;
- }
- }
- else
- {
- result.intersect = llResult.intersect;
- result.numIntersections = llResult.numIntersections;
- }
- return result;
- }
- };
- template <typename Real>
- class FIQuery<Real, Line2<Real>, Ray2<Real>>
- {
- public:
- struct Result
- {
- bool intersect;
- // The number is 0 (no intersection), 1 (line and ray intersect
- // in a single point) or std::numeric_limits<int>::max() (line
- // and ray are collinear).
- int numIntersections;
- // If numIntersections is 1, the intersection is
- // point = line.origin + lineParameter[0] * line.direction
- // = ray.origin + rayParameter[0] * ray.direction
- // If numIntersections is maxInt, point is not valid but the
- // intervals are
- // lineParameter[] = { -maxReal, +maxReal }
- // rayParameter[] = { 0, +maxReal }
- Real lineParameter[2], rayParameter[2];
- Vector2<Real> point;
- };
- Result operator()(Line2<Real> const& line, Ray2<Real> const& ray)
- {
- Result result;
- FIQuery<Real, Line2<Real>, Line2<Real>> llQuery;
- auto llResult = llQuery(line, Line2<Real>(ray.origin, ray.direction));
- if (llResult.numIntersections == 1)
- {
- // Test whether the line-line intersection is on the ray.
- if (llResult.line1Parameter[0] >= (Real)0)
- {
- result.intersect = true;
- result.numIntersections = 1;
- result.lineParameter[0] = llResult.line0Parameter[0];
- result.rayParameter[0] = llResult.line1Parameter[0];
- result.point = llResult.point;
- }
- else
- {
- result.intersect = false;
- result.numIntersections = 0;
- }
- }
- else if (llResult.numIntersections == std::numeric_limits<int>::max())
- {
- result.intersect = true;
- result.numIntersections = std::numeric_limits<int>::max();
- Real maxReal = std::numeric_limits<Real>::max();
- result.lineParameter[0] = -maxReal;
- result.lineParameter[1] = +maxReal;
- result.rayParameter[0] = (Real)0;
- result.rayParameter[1] = +maxReal;
- }
- else
- {
- result.intersect = false;
- result.numIntersections = 0;
- }
- return result;
- }
- };
- }
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