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- // David Eberly, Geometric Tools, Redmond WA 98052
- // Copyright (c) 1998-2020
- // Distributed under the Boost Software License, Version 1.0.
- // https://www.boost.org/LICENSE_1_0.txt
- // https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
- // Version: 4.0.2019.08.13
- #pragma once
- #include <Mathematics/FIQuery.h>
- #include <Mathematics/Halfspace.h>
- #include <Mathematics/OrientedBox.h>
- #include <Mathematics/Vector2.h>
- #include <vector>
- // The queries consider the box to be a solid and the polygon to be a
- // convex solid.
- namespace WwiseGTE
- {
- template <typename Real>
- class FIQuery<Real, Halfspace<2, Real>, std::vector<Vector2<Real>>>
- {
- public:
- struct Result
- {
- bool intersect;
- // If 'intersect' is true, the halfspace and polygon intersect
- // in a convex polygon.
- std::vector<Vector2<Real>> polygon;
- };
- Result operator()(Halfspace<2, Real> const& halfspace,
- std::vector<Vector2<Real>> const& polygon)
- {
- Result result;
- // Determine whether the polygon vertices are outside the
- // halfspace, inside the halfspace, or on the halfspace boundary.
- int const numVertices = static_cast<int>(polygon.size());
- std::vector<Real> distance(numVertices);
- int positive = 0, negative = 0, positiveIndex = -1;
- for (int i = 0; i < numVertices; ++i)
- {
- distance[i] = Dot(halfspace.normal, polygon[i]) - halfspace.constant;
- if (distance[i] > (Real)0)
- {
- ++positive;
- if (positiveIndex == -1)
- {
- positiveIndex = i;
- }
- }
- else if (distance[i] < (Real)0)
- {
- ++negative;
- }
- }
- if (positive == 0)
- {
- // The polygon is strictly outside the halfspace.
- result.intersect = false;
- return result;
- }
- if (negative == 0)
- {
- // The polygon is contained in the closed halfspace, so it is
- // fully visible and no clipping is necessary.
- result.intersect = true;
- return result;
- }
- // The line transversely intersects the polygon. Clip the polygon.
- Vector2<Real> vertex;
- int curr, prev;
- Real t;
- if (positiveIndex > 0)
- {
- // Compute the first clip vertex on the line.
- curr = positiveIndex;
- prev = curr - 1;
- t = distance[curr] / (distance[curr] - distance[prev]);
- vertex = polygon[curr] + t * (polygon[prev] - polygon[curr]);
- result.polygon.push_back(vertex);
- // Include the vertices on the positive side of line.
- while (curr < numVertices && distance[curr] >(Real)0)
- {
- result.polygon.push_back(polygon[curr++]);
- }
- // Compute the kast clip vertex on the line.
- if (curr < numVertices)
- {
- prev = curr - 1;
- }
- else
- {
- curr = 0;
- prev = numVertices - 1;
- }
- t = distance[curr] / (distance[curr] - distance[prev]);
- vertex = polygon[curr] + t * (polygon[prev] - polygon[curr]);
- result.polygon.push_back(vertex);
- }
- else // positiveIndex is 0
- {
- // Include the vertices on the positive side of line.
- curr = 0;
- while (curr < numVertices && distance[curr] >(Real)0)
- {
- result.polygon.push_back(polygon[curr++]);
- }
- // Compute the last clip vertex on the line.
- prev = curr - 1;
- t = distance[curr] / (distance[curr] - distance[prev]);
- vertex = polygon[curr] + t * (polygon[prev] - polygon[curr]);
- result.polygon.push_back(vertex);
- // Skip the vertices on the negative side of the line.
- while (curr < numVertices && distance[curr] <= (Real)0)
- {
- curr++;
- }
- // Compute the first clip vertex on the line.
- if (curr < numVertices)
- {
- prev = curr - 1;
- t = distance[curr] / (distance[curr] - distance[prev]);
- vertex = polygon[curr] + t * (polygon[prev] - polygon[curr]);
- result.polygon.push_back(vertex);
- // Keep the vertices on the positive side of the line.
- while (curr < numVertices && distance[curr] >(Real)0)
- {
- result.polygon.push_back(polygon[curr++]);
- }
- }
- else
- {
- curr = 0;
- prev = numVertices - 1;
- t = distance[curr] / (distance[curr] - distance[prev]);
- vertex = polygon[curr] + t * (polygon[prev] - polygon[curr]);
- result.polygon.push_back(vertex);
- }
- }
- result.intersect = true;
- return result;
- }
- };
- }
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