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- // David Eberly, Geometric Tools, Redmond WA 98052
- // Copyright (c) 1998-2020
- // Distributed under the Boost Software License, Version 1.0.
- // https://www.boost.org/LICENSE_1_0.txt
- // https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
- // Version: 4.0.2020.01.11
- #pragma once
- #include <Mathematics/PdeFilter3.h>
- namespace WwiseGTE
- {
- template <typename Real>
- class CurvatureFlow3 : public PdeFilter3<Real>
- {
- public:
- CurvatureFlow3(int xBound, int yBound, int zBound, Real xSpacing,
- Real ySpacing, Real zSpacing, Real const* data, bool const* mask,
- Real borderValue, typename PdeFilter<Real>::ScaleType scaleType)
- :
- PdeFilter3<Real>(xBound, yBound, zBound, xSpacing, ySpacing,
- zSpacing, data, mask, borderValue, scaleType)
- {
- }
- virtual ~CurvatureFlow3()
- {
- }
- protected:
- virtual void OnUpdateSingle(int x, int y, int z) override
- {
- this->LookUp27(x, y, z);
- Real ux = this->mHalfInvDx * (this->mUpzz - this->mUmzz);
- Real uy = this->mHalfInvDy * (this->mUzpz - this->mUzmz);
- Real uz = this->mHalfInvDz * (this->mUzzp - this->mUzzm);
- Real uxx = this->mInvDxDx * (this->mUpzz - (Real)2 * this->mUzzz + this->mUmzz);
- Real uxy = this->mFourthInvDxDy * (this->mUmmz + this->mUppz - this->mUpmz - this->mUmpz);
- Real uxz = this->mFourthInvDxDz * (this->mUmzm + this->mUpzp - this->mUpzm - this->mUmzp);
- Real uyy = this->mInvDyDy * (this->mUzpz - (Real)2 * this->mUzzz + this->mUzmz);
- Real uyz = this->mFourthInvDyDz * (this->mUzmm + this->mUzpp - this->mUzpm - this->mUzmp);
- Real uzz = this->mInvDzDz * (this->mUzzp - (Real)2 * this->mUzzz + this->mUzzm);
- Real denom = ux * ux + uy * uy + uz * uz;
- if (denom > (Real)0)
- {
- Real numer0 = uy * (uxx*uy - uxy * ux) + ux * (uyy*ux - uxy * uy);
- Real numer1 = uz * (uxx*uz - uxz * ux) + ux * (uzz*ux - uxz * uz);
- Real numer2 = uz * (uyy*uz - uyz * uy) + uy * (uzz*uy - uyz * uz);
- Real numer = numer0 + numer1 + numer2;
- this->mBuffer[this->mDst][z][y][x] = this->mUzzz + this->mTimeStep * numer / denom;
- }
- else
- {
- this->mBuffer[this->mDst][z][y][x] = this->mUzzz;
- }
- }
- };
- }
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