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- // David Eberly, Geometric Tools, Redmond WA 98052
- // Copyright (c) 1998-2020
- // Distributed under the Boost Software License, Version 1.0.
- // https://www.boost.org/LICENSE_1_0.txt
- // https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
- // Version: 4.0.2019.08.13
- #pragma once
- #include <Mathematics/Hypersphere.h>
- #include <Mathematics/Vector3.h>
- #include <vector>
- namespace WwiseGTE
- {
- // Compute the smallest bounding sphere whose center is the average of
- // the input points.
- template <typename Real>
- bool GetContainer(int numPoints, Vector3<Real> const* points, Sphere3<Real>& sphere)
- {
- sphere.center = points[0];
- for (int i = 1; i < numPoints; ++i)
- {
- sphere.center += points[i];
- }
- sphere.center /= (Real)numPoints;
- sphere.radius = (Real)0;
- for (int i = 0; i < numPoints; ++i)
- {
- Vector3<Real> diff = points[i] - sphere.center;
- Real radiusSqr = Dot(diff, diff);
- if (radiusSqr > sphere.radius)
- {
- sphere.radius = radiusSqr;
- }
- }
- sphere.radius = std::sqrt(sphere.radius);
- return true;
- }
- template <typename Real>
- bool GetContainer(std::vector<Vector3<Real>> const& points, Sphere3<Real>& sphere)
- {
- return GetContainer(static_cast<int>(points.size()), points.data(), sphere);
- }
- // Test for containment of a point inside a sphere.
- template <typename Real>
- bool InContainer(Vector3<Real> const& point, Sphere3<Real> const& sphere)
- {
- Vector3<Real> diff = point - sphere.center;
- return Length(diff) <= sphere.radius;
- }
- // Compute the smallest bounding sphere that contains the input spheres.
- template <typename Real>
- bool MergeContainers(Sphere3<Real> const& sphere0, Sphere3<Real> const& sphere1, Sphere3<Real>& merge)
- {
- Vector3<Real> cenDiff = sphere1.center - sphere0.center;
- Real lenSqr = Dot(cenDiff, cenDiff);
- Real rDiff = sphere1.radius - sphere0.radius;
- Real rDiffSqr = rDiff * rDiff;
- if (rDiffSqr >= lenSqr)
- {
- merge = (rDiff >= (Real)0 ? sphere1 : sphere0);
- }
- else
- {
- Real length = std::sqrt(lenSqr);
- if (length > (Real)0)
- {
- Real coeff = (length + rDiff) / (((Real)2)*length);
- merge.center = sphere0.center + coeff * cenDiff;
- }
- else
- {
- merge.center = sphere0.center;
- }
- merge.radius = (Real)0.5 * (length + sphere0.radius + sphere1.radius);
- }
- return true;
- }
- }
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