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- // David Eberly, Geometric Tools, Redmond WA 98052
- // Copyright (c) 1998-2020
- // Distributed under the Boost Software License, Version 1.0.
- // https://www.boost.org/LICENSE_1_0.txt
- // https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
- // Version: 4.0.2019.08.13
- #pragma once
- #include <Mathematics/ApprGaussian3.h>
- #include <Mathematics/Matrix3x3.h>
- #include <Mathematics/Rotation.h>
- namespace WwiseGTE
- {
- // Compute an oriented bounding box of the points. The box center is the
- // average of the points. The box axes are the eigenvectors of the
- // covariance matrix.
- template <typename Real>
- bool GetContainer(int numPoints, Vector3<Real> const* points, OrientedBox3<Real>& box)
- {
- // Fit the points with a Gaussian distribution.
- ApprGaussian3<Real> fitter;
- if (fitter.Fit(numPoints, points))
- {
- box = fitter.GetParameters();
- // Let C be the box center and let U0, U1, and U2 be the box axes.
- // Each input point is of the form X = C + y0*U0 + y1*U1 + y2*U2.
- // The following code computes min(y0), max(y0), min(y1), max(y1),
- // min(y2), and max(y2). The box center is then adjusted to be
- // C' = C + 0.5*(min(y0)+max(y0))*U0 + 0.5*(min(y1)+max(y1))*U1
- // + 0.5*(min(y2)+max(y2))*U2
- Vector3<Real> diff = points[0] - box.center;
- Vector3<Real> pmin{ Dot(diff, box.axis[0]), Dot(diff, box.axis[1]),
- Dot(diff, box.axis[2]) };
- Vector3<Real> pmax = pmin;
- for (int i = 1; i < numPoints; ++i)
- {
- diff = points[i] - box.center;
- for (int j = 0; j < 3; ++j)
- {
- Real dot = Dot(diff, box.axis[j]);
- if (dot < pmin[j])
- {
- pmin[j] = dot;
- }
- else if (dot > pmax[j])
- {
- pmax[j] = dot;
- }
- }
- }
- for (int j = 0; j < 3; ++j)
- {
- box.center += ((Real)0.5 * (pmin[j] + pmax[j])) * box.axis[j];
- box.extent[j] = (Real)0.5 * (pmax[j] - pmin[j]);
- }
- return true;
- }
- return false;
- }
- template <typename Real>
- bool GetContainer(std::vector<Vector3<Real>> const& points, OrientedBox3<Real>& box)
- {
- return GetContainer(static_cast<int>(points.size()), points.data(), box);
- }
- // Test for containment. Let X = C + y0*U0 + y1*U1 + y2*U2 where C is the
- // box center and U0, U1, U2 are the orthonormal axes of the box. X is in
- // the box if |y_i| <= E_i for all i where E_i are the extents of the box.
- template <typename Real>
- bool InContainer(Vector3<Real> const& point, OrientedBox3<Real> const& box)
- {
- Vector3<Real> diff = point - box.center;
- for (int i = 0; i < 3; ++i)
- {
- Real coeff = Dot(diff, box.axis[i]);
- if (std::fabs(coeff) > box.extent[i])
- {
- return false;
- }
- }
- return true;
- }
- // Construct an oriented box that contains two other oriented boxes. The
- // result is not guaranteed to be the minimum volume box containing the
- // input boxes.
- template <typename Real>
- bool MergeContainers(OrientedBox3<Real> const& box0,
- OrientedBox3<Real> const& box1, OrientedBox3<Real>& merge)
- {
- // The first guess at the box center. This value will be updated
- // later after the input box vertices are projected onto axes
- // determined by an average of box axes.
- merge.center = (Real)0.5 * (box0.center + box1.center);
- // A box's axes, when viewed as the columns of a matrix, form a
- // rotation matrix. The input box axes are converted to quaternions.
- // The average quaternion is computed, then normalized to unit length.
- // The result is the slerp of the two input quaternions with t-value
- // of 1/2. The result is converted back to a rotation matrix and its
- // columns are selected as the merged box axes.
- //
- // TODO: When the GTL Lie Algebra code is posted, use the geodesic
- // path between the affine matrices formed by the box centers and
- // orientations. Choose t = 1/2 along that geodesic.
- Matrix3x3<Real> rot0, rot1;
- rot0.SetCol(0, box0.axis[0]);
- rot0.SetCol(1, box0.axis[1]);
- rot0.SetCol(2, box0.axis[2]);
- rot1.SetCol(0, box1.axis[0]);
- rot1.SetCol(1, box1.axis[1]);
- rot1.SetCol(2, box1.axis[2]);
- Quaternion<Real> q0 = Rotation<3, Real>(rot0);
- Quaternion<Real> q1 = Rotation<3, Real>(rot1);
- if (Dot(q0, q1) < (Real)0)
- {
- q1 = -q1;
- }
- Quaternion<Real> q = q0 + q1;
- Normalize(q);
- Matrix3x3<Real> rot = Rotation<3, Real>(q);
- for (int j = 0; j < 3; ++j)
- {
- merge.axis[j] = rot.GetCol(j);
- }
- // Project the input box vertices onto the merged-box axes. Each axis
- // D[i] containing the current center C has a minimum projected value
- // min[i] and a maximum projected value max[i]. The corresponding end
- // points on the axes are C+min[i]*D[i] and C+max[i]*D[i]. The point
- // C is not necessarily the midpoint for any of the intervals. The
- // actual box center will be adjusted from C to a point C' that is the
- // midpoint of each interval,
- // C' = C + sum_{i=0}^2 0.5*(min[i]+max[i])*D[i]
- // The box extents are
- // e[i] = 0.5*(max[i]-min[i])
- std::array<Vector3<Real>, 8> vertex;
- Vector3<Real> pmin{ (Real)0, (Real)0, (Real)0 };
- Vector3<Real> pmax{ (Real)0, (Real)0, (Real)0 };
- box0.GetVertices(vertex);
- for (int i = 0; i < 8; ++i)
- {
- Vector3<Real> diff = vertex[i] - merge.center;
- for (int j = 0; j < 3; ++j)
- {
- Real dot = Dot(diff, merge.axis[j]);
- if (dot > pmax[j])
- {
- pmax[j] = dot;
- }
- else if (dot < pmin[j])
- {
- pmin[j] = dot;
- }
- }
- }
- box1.GetVertices(vertex);
- for (int i = 0; i < 8; ++i)
- {
- Vector3<Real> diff = vertex[i] - merge.center;
- for (int j = 0; j < 3; ++j)
- {
- Real dot = Dot(diff, merge.axis[j]);
- if (dot > pmax[j])
- {
- pmax[j] = dot;
- }
- else if (dot < pmin[j])
- {
- pmin[j] = dot;
- }
- }
- }
- // [min,max] is the axis-aligned box in the coordinate system of the
- // merged box axes. Update the current box center to be the center of
- // the new box. Compute the extents based on the new center.
- Real const half = (Real)0.5;
- for (int j = 0; j < 3; ++j)
- {
- merge.center += half * (pmax[j] + pmin[j]) * merge.axis[j];
- merge.extent[j] = half * (pmax[j] - pmin[j]);
- }
- return true;
- }
- }
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