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- // David Eberly, Geometric Tools, Redmond WA 98052
- // Copyright (c) 1998-2020
- // Distributed under the Boost Software License, Version 1.0.
- // https://www.boost.org/LICENSE_1_0.txt
- // https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
- // Version: 4.0.2019.08.13
- #pragma once
- #include <Mathematics/ApprOrthogonalLine3.h>
- #include <Mathematics/Cylinder3.h>
- #include <Mathematics/DistPointLine.h>
- namespace WwiseGTE
- {
- // Compute the cylinder axis segment using least-squares fit. The radius
- // is the maximum distance from points to the axis. The height is
- // determined by projection of points onto the axis and determining the
- // containing interval.
- template <typename Real>
- bool GetContainer(int numPoints, Vector3<Real> const* points, Cylinder3<Real>& cylinder)
- {
- ApprOrthogonalLine3<Real> fitter;
- fitter.Fit(numPoints, points);
- Line3<Real> line = fitter.GetParameters();
- DCPQuery<Real, Vector3<Real>, Line3<Real>> plQuery;
- Real maxRadiusSqr = (Real)0;
- for (int i = 0; i < numPoints; ++i)
- {
- auto result = plQuery(points[i], line);
- if (result.sqrDistance > maxRadiusSqr)
- {
- maxRadiusSqr = result.sqrDistance;
- }
- }
- Vector3<Real> diff = points[0] - line.origin;
- Real wMin = Dot(line.direction, diff);
- Real wMax = wMin;
- for (int i = 1; i < numPoints; ++i)
- {
- diff = points[i] - line.origin;
- Real w = Dot(line.direction, diff);
- if (w < wMin)
- {
- wMin = w;
- }
- else if (w > wMax)
- {
- wMax = w;
- }
- }
- cylinder.axis.origin = line.origin + ((Real)0.5 * (wMax + wMin)) * line.direction;
- cylinder.axis.direction = line.direction;
- cylinder.radius = std::sqrt(maxRadiusSqr);
- cylinder.height = wMax - wMin;
- return true;
- }
- // Test for containment of a point by a cylinder.
- template <typename Real>
- bool InContainer(Vector3<Real> const& point, Cylinder3<Real> const& cylinder)
- {
- Vector3<Real> diff = point - cylinder.axis.origin;
- Real zProj = Dot(diff, cylinder.axis.direction);
- if (std::fabs(zProj) * (Real)2 > cylinder.height)
- {
- return false;
- }
- Vector3<Real> xyProj = diff - zProj * cylinder.axis.direction;
- return Length(xyProj) <= cylinder.radius;
- }
- }
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