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- // David Eberly, Geometric Tools, Redmond WA 98052
- // Copyright (c) 1998-2020
- // Distributed under the Boost Software License, Version 1.0.
- // https://www.boost.org/LICENSE_1_0.txt
- // https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
- // Version: 4.0.2019.08.13
- #pragma once
- #include <Mathematics/Logger.h>
- #include <Mathematics/Vector2.h>
- #include <Mathematics/EdgeKey.h>
- #include <list>
- #include <map>
- #include <memory>
- #include <vector>
- #define GTE_BSPPOLYGON2_ENABLE_DEBUG_PRINT
- #if defined(GTE_BSPPOLYGON2_ENABLE_DEBUG_PRINT)
- #include <fstream>
- #endif
- namespace WwiseGTE
- {
- template <typename Real>
- class BSPPolygon2
- {
- public:
- // vertices
- typedef Vector2<Real> Vertex;
- typedef std::map<Vertex, int> VMap;
- typedef std::vector<Vertex> VArray;
- // edges
- typedef EdgeKey<false> Edge;
- typedef std::map<Edge, int> EMap;
- typedef std::vector<Edge> EArray;
- // Construction and destruction.
- BSPPolygon2(Real epsilon)
- :
- mEpsilon(epsilon >= (Real)0 ? epsilon : (Real)0)
- {
- }
- ~BSPPolygon2()
- {
- }
- // Copy semantics.
- BSPPolygon2(BSPPolygon2 const& polygon)
- {
- *this = polygon;
- }
- BSPPolygon2& operator=(BSPPolygon2 const& polygon)
- {
- mEpsilon = polygon.mEpsilon;
- mVMap = polygon.mVMap;
- mVArray = polygon.mVArray;
- mEMap = polygon.mEMap;
- mEArray = polygon.mEArray;
- mTree = (polygon.mTree ? polygon.mTree->GetCopy() : nullptr);
- return *this;
- }
- // Move semantics.
- BSPPolygon2(BSPPolygon2&& polygon)
- {
- *this = std::move(polygon);
- }
- BSPPolygon2& operator=(BSPPolygon2&& polygon)
- {
- mEpsilon = polygon.mEpsilon;
- mVMap = std::move(polygon.mVMap);
- mVArray = std::move(polygon.mVArray);
- mEMap = std::move(polygon.mEMap);
- mEArray = std::move(polygon.mEArray);
- mTree = polygon.mTree;
- polygon.mTree = nullptr;
- return *this;
- }
- // Support for deferred construction.
- int InsertVertex(Vertex const& vertex)
- {
- auto iter = mVMap.find(vertex);
- if (iter != mVMap.end())
- {
- // Vertex already in map, just return its unique index.
- return iter->second;
- }
- // Vertex not in map, insert it and assign it a unique index.
- int i = static_cast<int>(mVArray.size());
- mVMap.insert(std::make_pair(vertex, i));
- mVArray.push_back(vertex);
- return i;
- }
- int InsertEdge(Edge const& edge)
- {
- LogAssert(edge.V[0] != edge.V[1], "Degenerate edges not allowed.");
- auto iter = mEMap.find(edge);
- if (iter != mEMap.end())
- {
- // Edge already in map, just return its unique index.
- return iter->second;
- }
- // Edge not in map, insert it and assign it a unique index.
- int i = static_cast<int>(mEArray.size());
- mEMap.insert(std::make_pair(edge, i));
- mEArray.push_back(edge);
- return i;
- }
- void Finalize()
- {
- mTree = std::make_shared<BSPTree2>(*this, mEArray, mEpsilon);
- }
- // Member access.
- inline int GetNumVertices() const
- {
- return static_cast<int>(mVMap.size());
- }
- inline Vertex const& GetVertex(int i) const
- {
- return mVArray[i];
- }
- inline int GetNumEdges() const
- {
- return static_cast<int>(mEMap.size());
- }
- inline Edge const& GetEdge(int i) const
- {
- return mEArray[i];
- }
- // negation
- BSPPolygon2 operator~() const
- {
- LogAssert(mTree != nullptr, "Tree must exist.");
- BSPPolygon2 neg(mEpsilon);
- neg.mVMap = mVMap;
- neg.mVArray = mVArray;
- for (auto const& element : mEMap)
- {
- auto const& edge = element.first;
- neg.InsertEdge(Edge(edge.V[1], edge.V[0]));
- }
- neg.mTree = mTree->GetCopy();
- neg.mTree->Negate();
- return neg;
- }
- // intersection
- BSPPolygon2 operator&(BSPPolygon2 const& polygon) const
- {
- LogAssert(mTree != nullptr, "Tree must exist.");
- BSPPolygon2 intersect(mEpsilon);
- GetInsideEdgesFrom(polygon, intersect);
- polygon.GetInsideEdgesFrom(*this, intersect);
- intersect.Finalize();
- return intersect;
- }
- // union
- BSPPolygon2 operator|(BSPPolygon2 const& polygon) const
- {
- return ~(~*this & ~polygon);
- }
- // difference
- BSPPolygon2 operator-(BSPPolygon2 const& polygon) const
- {
- return *this & ~polygon;
- }
- // exclusive or
- BSPPolygon2 operator^(BSPPolygon2 const& polygon) const
- {
- return (*this - polygon) | (polygon - *this);
- }
- // point location (-1 inside, 0 on polygon, 1 outside)
- int PointLocation(Vertex const& vertex) const
- {
- LogAssert(mTree != nullptr, "Tree must exist.");
- return mTree->PointLocation(*this, vertex);
- }
- #if defined(GTE_BSPPOLYGON2_ENABLE_DEBUG_PRINT)
- // debugging support
- void Print(std::string const& filename) const
- {
- std::ofstream output(filename);
- int const numVertices = GetNumVertices();
- output << "vquantity = " << numVertices << std::endl;
- for (int i = 0; i < numVertices; ++i)
- {
- output << i << " (" << mVArray[i][0] << ',' << mVArray[i][1] << ')' << std::endl;
- }
- output << std::endl;
- int const numEdges = GetNumEdges();
- output << "equantity = " << numEdges << std::endl;
- for (int i = 0; i < numEdges; ++i)
- {
- output << " <" << mEArray[i].V[0] << ',' << mEArray[i].V[1] << '>' << std::endl;
- }
- output << std::endl;
- output << "bsp tree" << std::endl;
- if (mTree)
- {
- mTree->Print(output, 0, 'r');
- }
- output << std::endl;
- output.close();
- }
- #endif
- private:
- // Binary space partitioning tree support for polygon Boolean
- // operations.
- class BSPTree2
- {
- public:
- // Construction and destruction.
- BSPTree2(Real epsilon)
- :
- mEpsilon(epsilon >= (Real)0 ? epsilon : (Real)0)
- {
- }
- BSPTree2(BSPPolygon2& polygon, EArray const& edges, Real epsilon)
- :
- mEpsilon(epsilon >= (Real)0 ? epsilon : (Real)0)
- {
- LogAssert(edges.size() > 0, "Invalid input.");
- // Construct splitting line from first edge.
- Vertex end0 = polygon.GetVertex(edges[0].V[0]);
- Vertex end1 = polygon.GetVertex(edges[0].V[1]);
- // Add edge to coincident list.
- mCoincident.push_back(edges[0]);
- // Split remaining edges.
- EArray posArray, negArray;
- for (size_t i = 1; i < edges.size(); ++i)
- {
- int v0 = edges[i].V[0];
- int v1 = edges[i].V[1];
- Vertex vertex0 = polygon.GetVertex(v0);
- Vertex vertex1 = polygon.GetVertex(v1);
- Vertex intr;
- int vmid;
- switch (Classify(end0, end1, vertex0, vertex1, intr))
- {
- case TRANSVERSE_POSITIVE:
- // modify edge <V0,V1> to <V0,I>, add new edge <I,V1>
- vmid = polygon.InsertVertex(intr);
- polygon.SplitEdge(v0, v1, vmid);
- posArray.push_back(Edge(vmid, v1));
- negArray.push_back(Edge(v0, vmid));
- break;
- case TRANSVERSE_NEGATIVE:
- // modify edge <V0,V1> to <V0,I>, add new edge <I,V1>
- vmid = polygon.InsertVertex(intr);
- polygon.SplitEdge(v0, v1, vmid);
- posArray.push_back(Edge(v0, vmid));
- negArray.push_back(Edge(vmid, v1));
- break;
- case ALL_POSITIVE:
- posArray.push_back(edges[i]);
- break;
- case ALL_NEGATIVE:
- negArray.push_back(edges[i]);
- break;
- default: // COINCIDENT
- mCoincident.push_back(edges[i]);
- break;
- }
- }
- if (posArray.size() > 0)
- {
- mPosChild = std::make_shared<BSPTree2>(polygon, posArray, mEpsilon);
- }
- if (negArray.size() > 0)
- {
- mNegChild = std::make_shared<BSPTree2>(polygon, negArray, mEpsilon);
- }
- }
- ~BSPTree2()
- {
- }
- // Disallow copying and assignment. Use GetCopy() instead to
- // obtain a deep copy of the BSP tree.
- BSPTree2(const BSPTree2&) = delete;
- BSPTree2& operator= (const BSPTree2&) = delete;
- std::shared_ptr<BSPTree2> GetCopy() const
- {
- auto tree = std::make_shared<BSPTree2>(mEpsilon);
- tree->mCoincident = mCoincident;
- if (mPosChild)
- {
- tree->mPosChild = mPosChild->GetCopy();
- }
- if (mNegChild)
- {
- tree->mNegChild = mNegChild->GetCopy();
- }
- return tree;
- }
- // Polygon Boolean operation support.
- void Negate()
- {
- // Reverse coincident edge directions.
- for (auto& edge : mCoincident)
- {
- std::swap(edge.V[0], edge.V[1]);
- }
- // Swap positive and negative subtrees.
- std::swap(mPosChild, mNegChild);
- if (mPosChild)
- {
- mPosChild->Negate();
- }
- if (mNegChild)
- {
- mNegChild->Negate();
- }
- }
- void GetPartition(BSPPolygon2 const& polygon, Vertex const& v0,
- Vertex const& v1, BSPPolygon2& pos, BSPPolygon2& neg,
- BSPPolygon2& coSame, BSPPolygon2& coDiff) const
- {
- // Construct splitting line from first coincident edge.
- Vertex end0 = polygon.GetVertex(mCoincident[0].V[0]);
- Vertex end1 = polygon.GetVertex(mCoincident[0].V[1]);
- Vertex intr;
- switch (Classify(end0, end1, v0, v1, intr))
- {
- case TRANSVERSE_POSITIVE:
- GetPosPartition(polygon, intr, v1, pos, neg, coSame, coDiff);
- GetNegPartition(polygon, v0, intr, pos, neg, coSame, coDiff);
- break;
- case TRANSVERSE_NEGATIVE:
- GetPosPartition(polygon, v0, intr, pos, neg, coSame, coDiff);
- GetNegPartition(polygon, intr, v1, pos, neg, coSame, coDiff);
- break;
- case ALL_POSITIVE:
- GetPosPartition(polygon, v0, v1, pos, neg, coSame, coDiff);
- break;
- case ALL_NEGATIVE:
- GetNegPartition(polygon, v0, v1, pos, neg, coSame, coDiff);
- break;
- default: // COINCIDENT
- GetCoPartition(polygon, v0, v1, pos, neg, coSame, coDiff);
- break;
- }
- }
- // Point-in-polygon support (-1 outside, 0 on polygon, +1 inside).
- int PointLocation(BSPPolygon2 const& polygon, Vertex const& vertex) const
- {
- // Construct splitting line from first coincident edge.
- Vertex end0 = polygon.GetVertex(mCoincident[0].V[0]);
- Vertex end1 = polygon.GetVertex(mCoincident[0].V[1]);
- switch (Classify(end0, end1, vertex))
- {
- case ALL_POSITIVE:
- if (mPosChild)
- {
- return mPosChild->PointLocation(polygon, vertex);
- }
- else
- {
- return 1;
- }
- case ALL_NEGATIVE:
- if (mNegChild)
- {
- return mNegChild->PointLocation(polygon, vertex);
- }
- else
- {
- return -1;
- }
- default: // COINCIDENT
- return CoPointLocation(polygon, vertex);
- }
- }
- #if defined(GTE_BSPPOLYGON2_ENABLE_DEBUG_PRINT)
- void Print(std::ofstream& outFile, int level, char type) const
- {
- for (size_t i = 0; i < mCoincident.size(); ++i)
- {
- for (int j = 0; j < 4 * level; ++j)
- {
- outFile << ' ';
- }
- outFile << type << " <" << mCoincident[i].V[0] << ',' <<
- mCoincident[i].V[1] << ">" << std::endl;
- }
- if (mPosChild)
- {
- mPosChild->Print(outFile, level + 1, 'p');
- }
- if (mNegChild)
- {
- mNegChild->Print(outFile, level + 1, 'n');
- }
- }
- #endif
- private:
- enum
- {
- TRANSVERSE_POSITIVE,
- TRANSVERSE_NEGATIVE,
- ALL_POSITIVE,
- ALL_NEGATIVE,
- COINCIDENT
- };
- int Classify(Vertex const& end0, Vertex const& end1,
- Vertex const& v0, Vertex const& v1, Vertex& intr) const
- {
- Vertex dir = end1 - end0;
- Vertex nor = Perp(dir);
- Vertex diff0 = v0 - end0;
- Vertex diff1 = v1 - end0;
- Real d0 = Dot(nor, diff0);
- Real d1 = Dot(nor, diff1);
- if (d0 * d1 < (Real)0)
- {
- // Edge <V0,V1> transversely crosses line. Compute point
- // of intersection I = V0 + t*(V1 - V0).
- Real t = d0 / (d0 - d1);
- if (t > mEpsilon)
- {
- if (t < (Real)1 - mEpsilon)
- {
- intr = v0 + t * (v1 - v0);
- if (d1 > (Real)0)
- {
- return TRANSVERSE_POSITIVE;
- }
- else
- {
- return TRANSVERSE_NEGATIVE;
- }
- }
- else
- {
- // T is effectively 1 (numerical round-off issue),
- // so set d1 = 0 and go on to other cases.
- d1 = (Real)0;
- }
- }
- else
- {
- // T is effectively 0 (numerical round-off issue), so
- // set d0 = 0 and go on to other cases.
- d0 = (Real)0;
- }
- }
- if (d0 > (Real)0 || d1 > (Real)0)
- {
- // edge on positive side of line
- return ALL_POSITIVE;
- }
- if (d0 < (Real)0 || d1 < (Real)0)
- {
- // edge on negative side of line
- return ALL_NEGATIVE;
- }
- return COINCIDENT;
- }
- void GetPosPartition(BSPPolygon2 const& polygon, Vertex const& v0,
- Vertex const& v1, BSPPolygon2& pos, BSPPolygon2& neg,
- BSPPolygon2& coSame, BSPPolygon2& coDiff) const
- {
- if (mPosChild)
- {
- mPosChild->GetPartition(polygon, v0, v1, pos, neg, coSame, coDiff);
- }
- else
- {
- int i0 = pos.InsertVertex(v0);
- int i1 = pos.InsertVertex(v1);
- pos.InsertEdge(Edge(i0, i1));
- }
- }
- void GetNegPartition(BSPPolygon2 const& polygon, Vertex const& v0,
- Vertex const& v1, BSPPolygon2& pos, BSPPolygon2& neg,
- BSPPolygon2& coSame, BSPPolygon2& coDiff) const
- {
- if (mNegChild)
- {
- mNegChild->GetPartition(polygon, v0, v1, pos, neg, coSame, coDiff);
- }
- else
- {
- int i0 = neg.InsertVertex(v0);
- int i1 = neg.InsertVertex(v1);
- neg.InsertEdge(Edge(i0, i1));
- }
- }
- class Interval
- {
- public:
- Interval(Real inT0, Real inT1, bool inSameDir, bool inTouching)
- :
- t0(inT0),
- t1(inT1),
- sameDir(inSameDir),
- touching(inTouching)
- {
- }
- Real t0, t1;
- bool sameDir, touching;
- };
- void GetCoPartition(BSPPolygon2 const& polygon, Vertex const& v0,
- Vertex const& v1, BSPPolygon2& pos, BSPPolygon2& neg,
- BSPPolygon2& coSame, BSPPolygon2& coDiff) const
- {
- // Segment the line containing V0 and V1 by the coincident
- // intervals that intersect <V0,V1>.
- Vertex dir = v1 - v0;
- Real tmax = Dot(dir, dir);
- Vertex end0, end1;
- Real t0, t1;
- bool sameDir;
- std::list<Interval> intervals;
- typename std::list<Interval>::iterator iter;
- for (auto const& edge : mCoincident)
- {
- end0 = polygon.GetVertex(edge.V[0]);
- end1 = polygon.GetVertex(edge.V[1]);
- t0 = Dot(dir, end0 - v0);
- if (std::fabs(t0) <= mEpsilon)
- {
- t0 = (Real)0;
- }
- else if (std::fabs(t0 - tmax) <= mEpsilon)
- {
- t0 = tmax;
- }
- t1 = Dot(dir, end1 - v0);
- if (std::fabs(t1) <= mEpsilon)
- {
- t1 = (Real)0;
- }
- else if (std::fabs(t1 - tmax) <= mEpsilon)
- {
- t1 = tmax;
- }
- sameDir = (t1 > t0);
- if (!sameDir)
- {
- Real save = t0;
- t0 = t1;
- t1 = save;
- }
- if (t1 > (Real)0 && t0 < tmax)
- {
- if (intervals.empty())
- {
- intervals.push_front(Interval(t0, t1, sameDir, true));
- }
- else
- {
- for (iter = intervals.begin(); iter != intervals.end(); ++iter)
- {
- if (std::fabs(t1 - iter->t0) <= mEpsilon)
- {
- t1 = iter->t0;
- }
- if (t1 <= iter->t0)
- {
- // [t0,t1] is on the left of [I.t0,I.t1]
- intervals.insert(iter, Interval(t0, t1, sameDir, true));
- break;
- }
- // Theoretically, the intervals are disjoint
- // or intersect only at an end point. The
- // assert makes sure that [t0,t1] is to the
- // right of [I.t0,I.t1].
- if (std::fabs(t0 - iter->t1) <= mEpsilon)
- {
- t0 = iter->t1;
- }
- LogAssert(t0 >= iter->t1, "Invalid ordering in BSPTree2::GetCoPartition.");
- auto last = std::prev(intervals.end());
- if (iter == last)
- {
- intervals.push_back(Interval(t0, t1, sameDir, true));
- break;
- }
- }
- }
- }
- }
- if (intervals.empty())
- {
- GetPosPartition(polygon, v0, v1, pos, neg, coSame, coDiff);
- GetNegPartition(polygon, v0, v1, pos, neg, coSame, coDiff);
- return;
- }
- // Insert outside intervals between the touching intervals.
- // It is possible that two touching intervals are adjacent,
- // so this is not just a simple alternation of touching and
- // outside intervals.
- Interval& front = intervals.front();
- if (front.t0 > (Real)0)
- {
- intervals.push_front(Interval((Real)0, front.t0, front.sameDir, false));
- }
- else
- {
- front.t0 = (Real)0;
- }
- Interval& back = intervals.back();
- if (back.t1 < tmax)
- {
- intervals.push_back(Interval(back.t1, tmax, back.sameDir, false));
- }
- else
- {
- back.t1 = tmax;
- }
- typename std::list<Interval>::iterator iter0 = intervals.begin();
- typename std::list<Interval>::iterator iter1 = intervals.begin();
- for (++iter1; iter1 != intervals.end(); ++iter0, ++iter1)
- {
- t0 = iter0->t1;
- t1 = iter1->t0;
- if (t1 - t0 > mEpsilon)
- {
- iter0 = intervals.insert(iter1, Interval(t0, t1, true, false));
- }
- }
- // Process the segmentation.
- Real invTMax = (Real)1 / tmax;
- t0 = intervals.front().t0 * invTMax;
- end1 = v0 + (intervals.front().t0 * invTMax) * dir;
- for (iter = intervals.begin(); iter != intervals.end(); ++iter)
- {
- end0 = end1;
- t1 = iter->t1 * invTMax;
- end1 = v0 + (iter->t1 * invTMax) * dir;
- if (iter->touching)
- {
- Edge edge;
- if (iter->sameDir)
- {
- edge.V[0] = coSame.InsertVertex(end0);
- edge.V[1] = coSame.InsertVertex(end1);
- if (edge.V[0] != edge.V[1])
- {
- coSame.InsertEdge(edge);
- }
- }
- else
- {
- edge.V[0] = coDiff.InsertVertex(end1);
- edge.V[1] = coDiff.InsertVertex(end0);
- if (edge.V[0] != edge.V[1])
- {
- coDiff.InsertEdge(edge);
- }
- }
- }
- else
- {
- GetPosPartition(polygon, end0, end1, pos, neg, coSame, coDiff);
- GetNegPartition(polygon, end0, end1, pos, neg, coSame, coDiff);
- }
- }
- }
- // point-in-polygon support
- int Classify(Vertex const& end0, Vertex const& end1, Vertex const& vertex) const
- {
- Vertex dir = end1 - end0;
- Vertex nor = Perp(dir);
- Vertex diff = vertex - end0;
- Real c = Dot(nor, diff);
- if (c > mEpsilon)
- {
- return ALL_POSITIVE;
- }
- if (c < -mEpsilon)
- {
- return ALL_NEGATIVE;
- }
- return COINCIDENT;
- }
- int CoPointLocation(BSPPolygon2 const& polygon, Vertex const& vertex) const
- {
- for (auto const& edge : mCoincident)
- {
- Vertex end0 = polygon.GetVertex(edge.V[0]);
- Vertex end1 = polygon.GetVertex(edge.V[1]);
- Vertex dir = end1 - end0;
- Vertex diff = vertex - end0;
- Real tmax = Dot(dir, dir);
- Real t = Dot(dir, diff);
- if (-mEpsilon <= t && t <= tmax + mEpsilon)
- {
- return 0;
- }
- }
- // It does not matter which subtree you use.
- if (mPosChild)
- {
- return mPosChild->PointLocation(polygon, vertex);
- }
- if (mNegChild)
- {
- return mNegChild->PointLocation(polygon, vertex);
- }
- return 0;
- }
- Real mEpsilon;
- EArray mCoincident;
- std::shared_ptr<BSPTree2> mPosChild;
- std::shared_ptr<BSPTree2> mNegChild;
- };
- private:
- void SplitEdge(int v0, int v1, int vmid)
- {
- // Find the edge in the map to get the edge-array index.
- auto iter = mEMap.find(Edge(v0, v1));
- LogAssert(iter != mEMap.end(), "Edge does not exist.");
- int eIndex = iter->second;
- // Delete edge <V0,V1>.
- mEMap.erase(iter);
- // Insert edge <V0,VM>.
- mEArray[eIndex].V[1] = vmid;
- mEMap.insert(std::make_pair(mEArray[eIndex], eIndex));
- // Insert edge <VM,V1>.
- InsertEdge(Edge(vmid, v1));
- }
- void GetInsideEdgesFrom(BSPPolygon2 const& polygon, BSPPolygon2& inside) const
- {
- LogAssert(mTree != nullptr, "Tree must exist.");
- BSPPolygon2 ignore(mEpsilon);
- const int numEdges = polygon.GetNumEdges();
- for (int i = 0; i < numEdges; ++i)
- {
- int v0 = polygon.mEArray[i].V[0];
- int v1 = polygon.mEArray[i].V[1];
- Vertex vertex0 = polygon.mVArray[v0];
- Vertex vertex1 = polygon.mVArray[v1];
- mTree->GetPartition(*this, vertex0, vertex1, ignore, inside, inside, ignore);
- }
- }
- Real mEpsilon;
- VMap mVMap;
- VArray mVArray;
- EMap mEMap;
- EArray mEArray;
- std::shared_ptr<BSPTree2> mTree;
- };
- }
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