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- // David Eberly, Geometric Tools, Redmond WA 98052
- // Copyright (c) 1998-2020
- // Distributed under the Boost Software License, Version 1.0.
- // https://www.boost.org/LICENSE_1_0.txt
- // https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
- // Version: 4.0.2019.08.13
- #pragma once
- #include <Mathematics/Vector.h>
- namespace WwiseGTE
- {
- // Axis-angle representation for N = 3 or N = 4. When N = 4, the axis
- // must be a vector of the form (x,y,z,0) [affine representation of the
- // 3-tuple direction].
- template <int N, typename Real>
- class AxisAngle
- {
- public:
- AxisAngle()
- :
- axis(Vector<N, Real>::Zero()),
- angle((Real)0)
- {
- static_assert(N == 3 || N == 4, "Dimension must be 3 or 4.");
- }
- AxisAngle(Vector<N, Real> const& inAxis, Real inAngle)
- :
- axis(inAxis),
- angle(inAngle)
- {
- static_assert(N == 3 || N == 4, "Dimension must be 3 or 4.");
- }
- Vector<N, Real> axis;
- Real angle;
- };
- }
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