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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #pragma once
- #include "AkAudioType.h"
- #include "Wwise/CookedData/WwiseGroupValueCookedData.h"
- #include "Wwise/Loaded/WwiseLoadedGroupValue.h"
- #include "Wwise/Info/WwiseGroupValueInfo.h"
- #include "AkGroupValue.generated.h"
- UCLASS(Abstract)
- class AKAUDIO_API UAkGroupValue : public UAkAudioType
- {
- GENERATED_BODY()
- public:
- UPROPERTY(Transient, VisibleAnywhere, Category = "AkGroupValue")
- FWwiseGroupValueCookedData GroupValueCookedData;
- #if WITH_EDITORONLY_DATA
- UPROPERTY(EditAnywhere, Category = "AkGroupValue")
- FWwiseGroupValueInfo GroupValueInfo;
- #endif
- UPROPERTY(meta =(Deprecated, DeprecationMessage="Use Group ID from Load Data. Used for migration from older versions."))
- uint32 GroupShortID_DEPRECATED = 0;
-
- public:
- virtual void LoadData() override {LoadGroupValue();}
- virtual void UnloadData(bool bAsync = false) override {UnloadGroupValue(bAsync);}
- virtual AkUInt32 GetShortID() const override {return GroupValueCookedData.Id;}
- AkUInt32 GetGroupID() const {return GroupValueCookedData.GroupId;}
- #if WITH_EDITORONLY_DATA
- virtual FWwiseObjectInfo* GetInfoMutable() override {return &GroupValueInfo;}
- virtual FWwiseObjectInfo GetInfo() const override {return GroupValueInfo;}
- virtual void MigrateWwiseObjectInfo() override;
- virtual void ValidateShortID(FWwiseObjectInfo& WwiseInfo) const override;
- virtual bool SplitAssetName(FString& OutGroupName, FString& OutValueName) const;
- #endif
- protected :
- virtual void LoadGroupValue(){};
- void UnloadGroupValue(bool bAsync);
- FWwiseLoadedGroupValue LoadedGroupValue;
- };
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