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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #pragma once
- #include "Math/GenericOctree.h"
- #include "WwiseDefines.h"
- #include "Components/SceneComponent.h"
- #include "EngineDefines.h"
- class UAkEnvironmentOctree;
- #if UE_4_26_OR_LATER
- #define AK_OCTREE_TYPE TOctree2
- #define AK_OCTREE_ELEMENT_ID FOctreeElementId2
- #else
- #define AK_OCTREE_TYPE TOctree
- #define AK_OCTREE_ELEMENT_ID FOctreeElementId
- #endif
- struct FAkEnvironmentOctreeElement
- {
- USceneComponent* Component;
- FBoxCenterAndExtent BoundingBox;
- FAkEnvironmentOctreeElement(USceneComponent* in_Component)
- {
- Component = in_Component;
- BoundingBox = FBoxCenterAndExtent(Component->Bounds.GetBox().GetCenter(), Component->Bounds.GetBox().GetExtent());
- }
- };
- struct FAkEnvironmentOctreeSemantics
- {
- typedef AK_OCTREE_TYPE<FAkEnvironmentOctreeElement, FAkEnvironmentOctreeSemantics> FOctree;
- enum { MaxElementsPerLeaf = 16 };
- enum { MinInclusiveElementsPerNode = 7 };
- enum { MaxNodeDepth = 12 };
- typedef TInlineAllocator<MaxElementsPerLeaf> ElementAllocator;
- FORCEINLINE static FBoxCenterAndExtent GetBoundingBox(const FAkEnvironmentOctreeElement& Element)
- {
- return Element.BoundingBox;
- }
- FORCEINLINE static bool AreElementsEqual(const FAkEnvironmentOctreeElement& A, const FAkEnvironmentOctreeElement& B)
- {
- return (A.Component == B.Component);
- }
- static void SetElementId(FOctree& OctreeOwner, const FAkEnvironmentOctreeElement& Element, AK_OCTREE_ELEMENT_ID Id);
- };
- class UAkEnvironmentOctree : public AK_OCTREE_TYPE<FAkEnvironmentOctreeElement, FAkEnvironmentOctreeSemantics>
- {
- public:
- UAkEnvironmentOctree() : AK_OCTREE_TYPE<FAkEnvironmentOctreeElement, FAkEnvironmentOctreeSemantics>(FVector::ZeroVector, HALF_WORLD_MAX) {}
- TMap<uint32, AK_OCTREE_ELEMENT_ID> ObjectToOctreeId;
- };
- /** A spatial indexing data structure used to accelerate geometric queries.
- Used for fast look up of UAkRoomComponents for Spatial Audio Rooms, and for UAkLateReverbComponents for auxiliary sends in Wwise.
- */
- class FAkEnvironmentIndex
- {
- public:
- /**
- Query a world and location for an environmental rooms or late reverb components.
- Returns an array of components that overlap Location, sorted by decreasing priority.
- */
- template <typename EnvironmentType>
- TArray<EnvironmentType*> Query(const FVector& Location, const UWorld* World)
- {
- TArray<EnvironmentType*> Result;
- TUniquePtr<UAkEnvironmentOctree>* Octree = Map.Find(World);
- if (Octree != nullptr)
- {
- #if UE_4_26_OR_LATER
- FBoxCenterAndExtent BoxBounds(Location, FVector::ZeroVector);
- (*Octree)->FindElementsWithBoundsTest(BoxBounds, [&Result, Location](const FAkEnvironmentOctreeElement& Element)
- {
- EnvironmentType* Env = Cast<EnvironmentType>(Element.Component);
- if (Env &&
- Env->bEnable &&
- Env->HasEffectOnLocation(Location))
- {
- Result.Add(Env);
- }
- });
- #else
- for (UAkEnvironmentOctree::TConstElementBoxIterator<> It(**Octree, FBoxCenterAndExtent(Location, FVector(ForceInitToZero)));
- It.HasPendingElements();
- It.Advance())
- {
- const FAkEnvironmentOctreeElement& Element = It.GetCurrentElement();
- EnvironmentType* Env = Cast<EnvironmentType>(Element.Component);
- if (Env &&
- Env->bEnable &&
- Env->HasEffectOnLocation(Location))
- {
- Result.Add(Env);
- }
- }
- #endif
- }
- // Sort the found Volumes
- if (Result.Num() > 1)
- {
- Result.Sort([](const EnvironmentType& A, const EnvironmentType& B)
- {
- return A.Priority > B.Priority;
- });
- }
- return Result;
- }
- /**
- Add a Component to the spatial index.
- */
- void Add(USceneComponent* EnvironmentToAdd);
-
- /**
- * Remove a Component from the spatial index.
- */
- bool Remove(USceneComponent* EnvironmentToRemove);
- /**
- * Update the bounds of a component that is already indexed. Must be called if the transform of the component changes.
- */
- void Update(USceneComponent* EnvironmentToUpdate);
- /**
- * Clear all components in the given World.
- */
- void Clear(const UWorld* WorldToClear);
- /**
- * Is the index empty for the given World.
- */
- bool IsEmpty(const UWorld* World);
- private:
- TMap<UWorld*, TUniquePtr<UAkEnvironmentOctree> > Map;
- };
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