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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #pragma once
- #include "AkAudioType.h"
- #include "Wwise/CookedData/WwiseLocalizedAuxBusCookedData.h"
- #include "Wwise/Info/WwiseObjectInfo.h"
- #include "Wwise/Loaded/WwiseLoadedAuxBus.h"
- #include "AkAudioBank.h"
- #include "AkAuxBus.generated.h"
- class UAkAudioBank;
- UCLASS(hidecategories=(Advanced, Attachment, Volume), BlueprintType)
- class AKAUDIO_API UAkAuxBus : public UAkAudioType
- {
- GENERATED_BODY()
- public:
- #if WITH_EDITORONLY_DATA
- UPROPERTY(EditAnywhere, Category = "AkAuxBus")
- FWwiseObjectInfo AuxBusInfo;
- #endif
- UPROPERTY(Transient, EditAnywhere, Category = "AkAuxBus")
- FWwiseLocalizedAuxBusCookedData AuxBusCookedData;
- UPROPERTY()
- UAkAudioBank* RequiredBank_DEPRECATED = nullptr;
- public:
- void Serialize(FArchive& Ar) override;
- virtual void LoadData() override {LoadAuxBus();}
- virtual void UnloadData(bool bAsync = false) override {UnloadAuxBus(bAsync);}
- virtual AkUInt32 GetShortID() const override {return AuxBusCookedData.AuxBusId;}
- #if WITH_EDITORONLY_DATA
- virtual FWwiseObjectInfo* GetInfoMutable() override {return &AuxBusInfo;}
- virtual FWwiseObjectInfo GetInfo() const override{return AuxBusInfo;}
- virtual bool ObjectIsInSoundBanks() override;
- #endif
- private:
- void LoadAuxBus();
- void UnloadAuxBus(bool bAsync);
- FWwiseLoadedAuxBus LoadedAuxBus;
- #if WITH_EDITORONLY_DATA
- virtual void CookAdditionalFilesOverride(const TCHAR* PackageFilename, const ITargetPlatform* TargetPlatform,
- TFunctionRef<void(const TCHAR* Filename, void* Data, int64 Size)> WriteAdditionalFile) override;
- virtual void FillInfo() override;
- #endif
- };
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