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-
- #include "WwiseUnrealEngineHelper.h"
- #include "WwiseUnrealDefines.h"
- #if UE_5_1_OR_LATER
- #include "Engine/HitResult.h"
- #endif
- namespace WwiseUnrealHelper
- {
- AActor* GetActorFromHitResult(const FHitResult& HitResult)
- {
- AActor* HitActor = nullptr;
- #if UE_5_0_OR_LATER
- HitActor = HitResult.HitObjectHandle.FetchActor();
- #else
- HitActor = HitResult.Actor.Get();
- #endif
- return HitActor;
- }
- }
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