AkCustomVersion.h 1.9 KB

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  1. /*******************************************************************************
  2. The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
  3. Technology released in source code form as part of the game integration package.
  4. The content of this file may not be used without valid licenses to the
  5. AUDIOKINETIC Wwise Technology.
  6. Note that the use of the game engine is subject to the Unreal(R) Engine End User
  7. License Agreement at https://www.unrealengine.com/en-US/eula/unreal
  8. License Usage
  9. Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
  10. this file in accordance with the end user license agreement provided with the
  11. software or, alternatively, in accordance with the terms contained
  12. in a written agreement between you and Audiokinetic Inc.
  13. Copyright (c) 2023 Audiokinetic Inc.
  14. *******************************************************************************/
  15. /*=============================================================================
  16. AkCustomVersion.h:
  17. =============================================================================*/
  18. #pragma once
  19. #include "CoreMinimal.h"
  20. #include "Misc/Guid.h"
  21. // Custom serialization version for all packages containing bank asset types
  22. struct AKAUDIO_API FAkCustomVersion
  23. {
  24. enum Type
  25. {
  26. // Before any version changes were made in the plugin
  27. BeforeCustomVersionWasAdded = 0,
  28. AddedSpatialAudio = 1,
  29. NewRTPCTrackDataContainer = 2,
  30. NewAssetManagement = 3,
  31. APIChange = 4,
  32. SpatialAudioExtentAPIChange = 5,
  33. SpatialAudioComponentisation = 6,
  34. ReverbAuxBusAutoAssignment = 7,
  35. SSOTAkAssetRefactor =8,
  36. // -----<new versions can be added above this line>-------------------------------------------------
  37. VersionPlusOne,
  38. LatestVersion = VersionPlusOne - 1
  39. };
  40. // The GUID for this custom version number
  41. const static FGuid GUID;
  42. private:
  43. FAkCustomVersion() {}
  44. };