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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #pragma once
- #include "AkAudioDevice.h"
- #include "WwiseUEFeatures.h"
- #include "Modules/ModuleManager.h"
- #include "Containers/Ticker.h"
- /**
- * The public interface to this module. In most cases, this interface is only public to sibling modules
- * within this plugin.
- */
- class IAkAudioModule : public IModuleInterface
- {
- public:
- /**
- * Singleton-like access to this module's interface. This is just for convenience!
- * Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
- *
- * @return Returns singleton instance, loading the module on demand if needed
- */
- static inline IAkAudioModule& Get()
- {
- return FModuleManager::LoadModuleChecked< IAkAudioModule >(TEXT("AkAudio"));
- }
- /**
- * Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
- *
- * @return True if the module is loaded and ready to use
- */
- static inline bool IsAvailable()
- {
- return FModuleManager::Get().IsModuleLoaded(TEXT("AkAudio"));
- }
- };
- class AKAUDIO_API FAkAudioModule : public IAkAudioModule
- {
- public:
- static FAkAudioModule* AkAudioModuleInstance;
- static FSimpleMulticastDelegate OnModuleInitialized;
- static FSimpleMulticastDelegate OnWwiseAssetDataReloaded;
- bool bModuleInitialized;
- /** IModuleInterface implementation */
- virtual void StartupModule() override;
- virtual void ShutdownModule() override;
- FAkAudioDevice* GetAkAudioDevice() const;
- void ReloadWwiseAssetData() const;
- static void UpdateWwiseResourceLoaderSettings();
- #if WITH_EDITORONLY_DATA
- static void ParseGeneratedSoundBankData();
- #endif
- FAkAudioDevice* AkAudioDevice;
- /** Call to update AkAudioDevice. */
- FTickerDelegate OnTick;
- /** Handle for OnTick. */
- FTickerDelegateHandle TickDelegateHandle;
- };
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