AkWaapiUri.cpp 7.1 KB

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  1. /*******************************************************************************
  2. The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
  3. Technology released in source code form as part of the game integration package.
  4. The content of this file may not be used without valid licenses to the
  5. AUDIOKINETIC Wwise Technology.
  6. Note that the use of the game engine is subject to the Unreal(R) Engine End User
  7. License Agreement at https://www.unrealengine.com/en-US/eula/unreal
  8. License Usage
  9. Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
  10. this file in accordance with the end user license agreement provided with the
  11. software or, alternatively, in accordance with the terms contained
  12. in a written agreement between you and Audiokinetic Inc.
  13. Copyright (c) 2023 Audiokinetic Inc.
  14. *******************************************************************************/
  15. /*------------------------------------------------------------------------------------
  16. AkWaapiUri.cpp
  17. ------------------------------------------------------------------------------------*/
  18. /*------------------------------------------------------------------------------------
  19. includes.
  20. ------------------------------------------------------------------------------------*/
  21. #include "AkWaapiBlueprints/AkWaapiUri.h"
  22. #include "AkAudioDevice.h"
  23. #include "Widgets/Input/SSearchBox.h"
  24. #include "Misc/ScopedSlowTask.h"
  25. #include "Framework/Application/SlateApplication.h"
  26. #include "AkAudioStyle.h"
  27. /*------------------------------------------------------------------------------------
  28. Defines
  29. ------------------------------------------------------------------------------------*/
  30. #define LOCTEXT_NAMESPACE "AkAudio"
  31. /*------------------------------------------------------------------------------------
  32. Statics and Globals
  33. ------------------------------------------------------------------------------------*/
  34. namespace SAkWaapiUri_Helpers
  35. {
  36. #include "AkWaapiUriList.inc"
  37. }
  38. /*------------------------------------------------------------------------------------
  39. Helpers
  40. ------------------------------------------------------------------------------------*/
  41. /*------------------------------------------------------------------------------------
  42. UAkWaapiUriConv
  43. ------------------------------------------------------------------------------------*/
  44. UAkWaapiUriConv::UAkWaapiUriConv(const class FObjectInitializer& ObjectInitializer)
  45. : Super(ObjectInitializer)
  46. {
  47. // Property initialization
  48. }
  49. FString UAkWaapiUriConv::Conv_FAkWaapiUriToString(const FAkWaapiUri& INAkWaapiUri)
  50. {
  51. return INAkWaapiUri.Uri;
  52. }
  53. FText UAkWaapiUriConv::Conv_FAkWaapiUriToText(const FAkWaapiUri& INAkWaapiUri)
  54. {
  55. return FText::FromString(*INAkWaapiUri.Uri);
  56. }
  57. /*------------------------------------------------------------------------------------
  58. SAkWaapiUri
  59. ------------------------------------------------------------------------------------*/
  60. SAkWaapiUri::SAkWaapiUri()
  61. {}
  62. SAkWaapiUri::~SAkWaapiUri()
  63. {}
  64. void SAkWaapiUri::Construct(const FArguments& InArgs)
  65. {
  66. OnDragDetected = InArgs._OnDragDetected;
  67. OnSelectionChanged = InArgs._OnSelectionChanged;
  68. if (InArgs._FocusSearchBoxWhenOpened)
  69. {
  70. RegisterActiveTimer(0.f, FWidgetActiveTimerDelegate::CreateSP(this, &SAkWaapiUri::SetFocusPostConstruct));
  71. }
  72. SearchBoxFilter = MakeShareable(new StringFilter(StringFilter::FItemToStringArray::CreateSP(this, &SAkWaapiUri::PopulateSearchStrings)));
  73. SearchBoxFilter->OnChanged().AddSP(this, &SAkWaapiUri::FilterUpdated);
  74. ChildSlot
  75. [
  76. SNew(SBorder)
  77. .Padding(4)
  78. .BorderImage(FAkAudioStyle::GetBrush("AudiokineticTools.GroupBorder"))
  79. [
  80. SNew(SVerticalBox)
  81. // Search
  82. + SVerticalBox::Slot()
  83. .AutoHeight()
  84. .Padding(0, 1, 0, 3)
  85. [
  86. SNew(SHorizontalBox)
  87. + SHorizontalBox::Slot()
  88. .AutoWidth()
  89. [
  90. InArgs._SearchContent.Widget
  91. ]
  92. + SHorizontalBox::Slot()
  93. .FillWidth(1.0f)
  94. [
  95. SAssignNew(SearchBoxPtr, SSearchBox)
  96. .HintText(LOCTEXT("UriSearchHint", "Search a Uri"))
  97. .ToolTipText(LOCTEXT("UriSearchTooltip", "Type here to search for a Uri"))
  98. .OnTextChanged(SearchBoxFilter.Get(), &StringFilter::SetRawFilterText)
  99. .SelectAllTextWhenFocused(false)
  100. .DelayChangeNotificationsWhileTyping(true)
  101. ]
  102. ]
  103. // Tree
  104. + SVerticalBox::Slot()
  105. .FillHeight(1.f)
  106. [
  107. SAssignNew(ListViewPtr, SListView< TSharedPtr<FString> >)
  108. .ListItemsSource(&UriList)
  109. .OnGenerateRow(this, &SAkWaapiUri::GenerateRow)
  110. .ItemHeight(18)
  111. .SelectionMode(InArgs._SelectionMode)
  112. .OnSelectionChanged(this, &SAkWaapiUri::ListSelectionChanged)
  113. .ClearSelectionOnClick(false)
  114. ]
  115. ]
  116. ];
  117. for (const auto& Uri : SAkWaapiUri_Helpers::FullUriList)
  118. {
  119. UriList.Add(MakeShareable(new FString(Uri)));
  120. }
  121. UriList.Sort([](TSharedPtr< FString > Firststr, TSharedPtr< FString > Secondstr) { return *Firststr.Get() < *Secondstr.Get(); });
  122. ListViewPtr->RequestListRefresh();
  123. }
  124. TSharedRef<ITableRow> SAkWaapiUri::GenerateRow(TSharedPtr<FString> in_Uri, const TSharedRef<STableViewBase>& OwnerTable)
  125. {
  126. check(in_Uri.IsValid());
  127. TSharedPtr<ITableRow> NewRow = SNew(STableRow< TSharedPtr<FString> >, OwnerTable)
  128. [
  129. SNew(STextBlock)
  130. .Text(FText::FromString(*in_Uri.Get()))
  131. .HighlightText(SearchBoxFilter.Get(), &StringFilter::GetRawFilterText)
  132. ];
  133. return NewRow.ToSharedRef();
  134. }
  135. void SAkWaapiUri::PopulateSearchStrings(const FString& in_Uri, OUT TArray< FString >& OutSearchStrings) const
  136. {
  137. OutSearchStrings.Add(in_Uri);
  138. }
  139. void SAkWaapiUri::FilterUpdated()
  140. {
  141. FScopedSlowTask SlowTask(2.f, LOCTEXT("AK_PopulatingPicker", "Populating Uri Picker..."));
  142. SlowTask.MakeDialog();
  143. UriList.Empty(SAkWaapiUri_Helpers::FullUriListSize);
  144. FString FilterString = SearchBoxFilter->GetRawFilterText().ToString();
  145. if (FilterString.IsEmpty())
  146. {
  147. for (const auto& Uri : SAkWaapiUri_Helpers::FullUriList)
  148. {
  149. UriList.Add(MakeShareable(new FString(Uri)));
  150. }
  151. }
  152. else
  153. {
  154. for (const auto& Uri : SAkWaapiUri_Helpers::FullUriList)
  155. {
  156. if (Uri.Contains(FilterString))
  157. {
  158. UriList.Add(MakeShareable(new FString(Uri)));
  159. }
  160. }
  161. }
  162. UriList.Sort([](TSharedPtr< FString > Firststr, TSharedPtr< FString > Secondstr) { return *Firststr.Get() < *Secondstr.Get(); });
  163. ListViewPtr->RequestListRefresh();
  164. }
  165. void SAkWaapiUri::ListSelectionChanged(TSharedPtr< FString > in_Uri, ESelectInfo::Type /*SelectInfo*/)
  166. {
  167. if (OnSelectionChanged.IsBound())
  168. OnSelectionChanged.Execute(in_Uri, ESelectInfo::OnMouseClick);
  169. }
  170. const TArray<TSharedPtr<FString>> SAkWaapiUri::GetSelectedUri() const
  171. {
  172. return ListViewPtr->GetSelectedItems();
  173. }
  174. EActiveTimerReturnType SAkWaapiUri::SetFocusPostConstruct(double InCurrentTime, float InDeltaTime)
  175. {
  176. FWidgetPath WidgetToFocusPath;
  177. FSlateApplication::Get().GeneratePathToWidgetUnchecked(SearchBoxPtr.ToSharedRef(), WidgetToFocusPath);
  178. FSlateApplication::Get().SetKeyboardFocus(WidgetToFocusPath, EFocusCause::SetDirectly);
  179. return EActiveTimerReturnType::Stop;
  180. }
  181. #undef LOCTEXT_NAMESPACE