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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #pragma once
- #include "Wwise/CookedData/WwiseInitBankCookedData.h"
- #include "CoreMinimal.h"
- #include "Wwise/WwiseFuture.h"
- struct WWISERESOURCELOADER_API FWwiseLoadedInitBankInfo
- {
- FWwiseLoadedInitBankInfo(const FWwiseInitBankCookedData& InInitBank);
- FWwiseLoadedInitBankInfo& operator=(const FWwiseLoadedInitBankInfo&) = delete;
- const FWwiseInitBankCookedData InitBankCookedData;
- struct WWISERESOURCELOADER_API FLoadedData
- {
- FLoadedData() {}
- FLoadedData(const FLoadedData&) = delete;
- FLoadedData& operator=(const FLoadedData&) = delete;
- bool bLoaded = false;
- TArray<const FWwiseMediaCookedData*> LoadedMedia;
- bool IsLoaded() const;
- } LoadedData;
- FString GetDebugString() const;
- private:
- friend class TDoubleLinkedList<FWwiseLoadedInitBankInfo>::TDoubleLinkedListNode;
- FWwiseLoadedInitBankInfo(const FWwiseLoadedInitBankInfo& InOriginal);
- };
- using FWwiseLoadedInitBankList = TDoubleLinkedList<FWwiseLoadedInitBankInfo>;
- using FWwiseLoadedInitBankListNode = FWwiseLoadedInitBankList::TDoubleLinkedListNode;
- using FWwiseLoadedInitBank = FWwiseLoadedInitBankListNode*;
- using FWwiseLoadedInitBankPromise = TWwisePromise<FWwiseLoadedInitBank>;
- using FWwiseLoadedInitBankFuture = TWwiseFuture<FWwiseLoadedInitBank>;
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