Default Work Unit.wwu 20 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <WwiseDocument Type="WorkUnit" ID="{F9F77685-1DB2-4050-AAED-33946C03D307}" SchemaVersion="119">
  3. <AudioObjects>
  4. <WorkUnit Name="Default Work Unit" ID="{F9F77685-1DB2-4050-AAED-33946C03D307}" PersistMode="Standalone">
  5. <ChildrenList>
  6. <ActorMixer Name="SFX" ID="{E6A4353D-9EE1-4E72-9F6B-FB8F9B5B27B9}" ShortID="594760429">
  7. <ReferenceList>
  8. <Reference Name="Conversion">
  9. <ObjectRef Name="Default Conversion Settings" ID="{6D1B890C-9826-4384-BF07-C15223E9FB56}" WorkUnitID="{8A83836A-73E9-4946-A3B5-041F0FC74006}"/>
  10. </Reference>
  11. <Reference Name="OutputBus">
  12. <ObjectRef Name="SFXBus" ID="{68A4EF25-F860-4EAB-B9C2-01BCF770C539}" WorkUnitID="{D82AE235-2DB6-43F2-B2FD-BB75D723879E}"/>
  13. </Reference>
  14. </ReferenceList>
  15. <ChildrenList>
  16. <Sound Name="SFXTest" ID="{F9A2CFB6-0531-41C1-8EF0-6B117EFD8116}" ShortID="738992365">
  17. <PropertyList>
  18. <Property Name="IsLoopingEnabled" Type="bool" Value="True"/>
  19. <Property Name="IsStreamingEnabled" Type="bool">
  20. <ValueList>
  21. <Value>True</Value>
  22. </ValueList>
  23. </Property>
  24. </PropertyList>
  25. <ReferenceList>
  26. <Reference Name="Conversion">
  27. <ObjectRef Name="Default Conversion Settings" ID="{6D1B890C-9826-4384-BF07-C15223E9FB56}" WorkUnitID="{8A83836A-73E9-4946-A3B5-041F0FC74006}"/>
  28. </Reference>
  29. <Reference Name="OutputBus">
  30. <ObjectRef Name="Master Audio Bus" ID="{1514A4D8-1DA6-412A-A17E-75CA0C2149F3}" WorkUnitID="{D82AE235-2DB6-43F2-B2FD-BB75D723879E}"/>
  31. </Reference>
  32. </ReferenceList>
  33. <ChildrenList>
  34. <AudioFileSource Name="Sonophile Audio - Calm City - Livingroom Room Tone" ID="{4C801B82-0E31-427D-A51A-8D4AFD1CC7E9}">
  35. <PropertyList>
  36. <Property Name="CrossfadeDuration" Type="Real64" Value="450.188"/>
  37. <Property Name="CrossfadeShape" Type="int16" Value="2"/>
  38. <Property Name="LoopBegin" Type="Real64" Value="0.359"/>
  39. <Property Name="LoopEnd" Type="Real64" Value="33.13429"/>
  40. <Property Name="OverrideWavLoop" Type="bool" Value="True"/>
  41. <Property Name="VolumeOffset" Type="Real64">
  42. <ValueList>
  43. <Value>12</Value>
  44. </ValueList>
  45. </Property>
  46. </PropertyList>
  47. <Language>SFX</Language>
  48. <AudioFile>SFXTest\Sonophile Audio - Calm City - Livingroom Room Tone.wav</AudioFile>
  49. <MediaIDList>
  50. <MediaID ID="283153857"/>
  51. </MediaIDList>
  52. </AudioFileSource>
  53. </ChildrenList>
  54. <ActiveSourceList>
  55. <ActiveSource Name="Sonophile Audio - Calm City - Livingroom Room Tone" ID="{4C801B82-0E31-427D-A51A-8D4AFD1CC7E9}" Platform="Linked"/>
  56. </ActiveSourceList>
  57. </Sound>
  58. <Sound Name="TreeAttentionDrone" ID="{6939BD33-3D19-4029-B0C2-3035C8088C12}" ShortID="132514814">
  59. <PropertyList>
  60. <Property Name="3DSpatialization" Type="int16" Value="2"/>
  61. <Property Name="CenterPercentage" Type="int32">
  62. <ValueList>
  63. <Value>17</Value>
  64. </ValueList>
  65. </Property>
  66. <Property Name="EnableAttenuation" Type="bool" Value="False"/>
  67. <Property Name="IsStreamingEnabled" Type="bool">
  68. <ValueList>
  69. <Value>True</Value>
  70. </ValueList>
  71. </Property>
  72. <Property Name="IsZeroLatency" Type="bool">
  73. <ValueList>
  74. <Value>True</Value>
  75. </ValueList>
  76. </Property>
  77. <Property Name="Volume" Type="Real64">
  78. <ValueList>
  79. <Value>-2</Value>
  80. </ValueList>
  81. </Property>
  82. </PropertyList>
  83. <ReferenceList>
  84. <Reference Name="Attenuation">
  85. <Custom>
  86. <Attenuation Name="Attenuation (Custom)" ID="{D76A4D11-9968-4468-A82F-91D62EB3B3F9}" ShortID="1059644656">
  87. <CurveUsageInfoList>
  88. <VolumeDryUsage>
  89. <CurveUsageInfo Platform="Linked" CurveToUse="Custom">
  90. <Curve Name="VolumeDry" ID="{8529EE7B-B859-4D77-8A6C-AE33124A496F}">
  91. <PropertyList>
  92. <Property Name="Flags" Type="int32" Value="3"/>
  93. </PropertyList>
  94. <PointList>
  95. <Point>
  96. <XPos>0</XPos>
  97. <YPos>0</YPos>
  98. <Flags>5</Flags>
  99. </Point>
  100. <Point>
  101. <XPos>100</XPos>
  102. <YPos>-200</YPos>
  103. <Flags>37</Flags>
  104. </Point>
  105. </PointList>
  106. </Curve>
  107. </CurveUsageInfo>
  108. </VolumeDryUsage>
  109. <VolumeWetGameUsage>
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  111. </VolumeWetGameUsage>
  112. <VolumeWetUserUsage>
  113. <CurveUsageInfo Platform="Linked" CurveToUse="UseVolumeDry"/>
  114. </VolumeWetUserUsage>
  115. <LowPassFilterUsage>
  116. <CurveUsageInfo Platform="Linked" CurveToUse="None"/>
  117. </LowPassFilterUsage>
  118. <HighPassFilterUsage>
  119. <CurveUsageInfo Platform="Linked" CurveToUse="None"/>
  120. </HighPassFilterUsage>
  121. <SpreadUsage>
  122. <CurveUsageInfo Platform="Linked" CurveToUse="None"/>
  123. </SpreadUsage>
  124. <FocusUsage>
  125. <CurveUsageInfo Platform="Linked" CurveToUse="None"/>
  126. </FocusUsage>
  127. <ObstructionVolumeUsage>
  128. <CurveUsageInfo Platform="Linked" CurveToUse="UseProject"/>
  129. </ObstructionVolumeUsage>
  130. <ObstructionLPFUsage>
  131. <CurveUsageInfo Platform="Linked" CurveToUse="UseProject"/>
  132. </ObstructionLPFUsage>
  133. <ObstructionHPFUsage>
  134. <CurveUsageInfo Platform="Linked" CurveToUse="UseProject"/>
  135. </ObstructionHPFUsage>
  136. <OcclusionVolumeUsage>
  137. <CurveUsageInfo Platform="Linked" CurveToUse="UseProject"/>
  138. </OcclusionVolumeUsage>
  139. <OcclusionLPFUsage>
  140. <CurveUsageInfo Platform="Linked" CurveToUse="UseProject"/>
  141. </OcclusionLPFUsage>
  142. <OcclusionHPFUsage>
  143. <CurveUsageInfo Platform="Linked" CurveToUse="UseProject"/>
  144. </OcclusionHPFUsage>
  145. <DiffractionVolumeUsage>
  146. <CurveUsageInfo Platform="Linked" CurveToUse="UseProject"/>
  147. </DiffractionVolumeUsage>
  148. <DiffractionLPFUsage>
  149. <CurveUsageInfo Platform="Linked" CurveToUse="UseProject"/>
  150. </DiffractionLPFUsage>
  151. <DiffractionHPFUsage>
  152. <CurveUsageInfo Platform="Linked" CurveToUse="UseProject"/>
  153. </DiffractionHPFUsage>
  154. <TransmissionVolumeUsage>
  155. <CurveUsageInfo Platform="Linked" CurveToUse="UseProject"/>
  156. </TransmissionVolumeUsage>
  157. <TransmissionLPFUsage>
  158. <CurveUsageInfo Platform="Linked" CurveToUse="UseProject"/>
  159. </TransmissionLPFUsage>
  160. <TransmissionHPFUsage>
  161. <CurveUsageInfo Platform="Linked" CurveToUse="UseProject"/>
  162. </TransmissionHPFUsage>
  163. </CurveUsageInfoList>
  164. </Attenuation>
  165. </Custom>
  166. </Reference>
  167. <Reference Name="Conversion">
  168. <ObjectRef Name="Default Conversion Settings" ID="{6D1B890C-9826-4384-BF07-C15223E9FB56}" WorkUnitID="{8A83836A-73E9-4946-A3B5-041F0FC74006}"/>
  169. </Reference>
  170. <Reference Name="OutputBus">
  171. <ObjectRef Name="Master Audio Bus" ID="{1514A4D8-1DA6-412A-A17E-75CA0C2149F3}" WorkUnitID="{D82AE235-2DB6-43F2-B2FD-BB75D723879E}"/>
  172. </Reference>
  173. </ReferenceList>
  174. <ChildrenList>
  175. <AudioFileSource Name="Artlist Original - Designed Motion - Deep Impact" ID="{D1FE68EE-7B76-47E6-A0B0-A8675A440744}">
  176. <PropertyList>
  177. <Property Name="FadeInDuration" Type="Real64" Value="0.023555482295072"/>
  178. <Property Name="FadeOutDuration" Type="Real64" Value="3.71608537972813"/>
  179. <Property Name="OverrideWavLoop" Type="bool" Value="True"/>
  180. </PropertyList>
  181. <Language>SFX</Language>
  182. <AudioFile>SFXTest\Artlist Original - Designed Motion - Deep Impact.wav</AudioFile>
  183. <MediaIDList>
  184. <MediaID ID="557760748"/>
  185. </MediaIDList>
  186. </AudioFileSource>
  187. </ChildrenList>
  188. <PositioningInfo>
  189. <Panner Name="" ID="{D1175D23-4AFA-4F83-BC6D-278D1C800E09}">
  190. <PropertyList>
  191. <Property Name="PanX" Type="Real64" Value="0.55286800276434"/>
  192. <Property Name="PanY" Type="Real64" Value="-0.43891733723483"/>
  193. </PropertyList>
  194. </Panner>
  195. </PositioningInfo>
  196. <ActiveSourceList>
  197. <ActiveSource Name="Artlist Original - Designed Motion - Deep Impact" ID="{D1FE68EE-7B76-47E6-A0B0-A8675A440744}" Platform="Linked"/>
  198. </ActiveSourceList>
  199. </Sound>
  200. <Sound Name="NS_Flame_01_large1" ID="{39675346-CE2B-4D68-A165-BA5FD659B6A5}" ShortID="421886693">
  201. <PropertyList>
  202. <Property Name="3DSpatialization" Type="int16" Value="2"/>
  203. <Property Name="IsLoopingEnabled" Type="bool" Value="True"/>
  204. <Property Name="IsStreamingEnabled" Type="bool">
  205. <ValueList>
  206. <Value>True</Value>
  207. </ValueList>
  208. </Property>
  209. <Property Name="OverridePositioning" Type="bool" Value="True"/>
  210. <Property Name="Volume" Type="Real64">
  211. <ValueList>
  212. <Value>-6</Value>
  213. </ValueList>
  214. </Property>
  215. </PropertyList>
  216. <ReferenceList>
  217. <Reference Name="Conversion">
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  219. </Reference>
  220. <Reference Name="OutputBus">
  221. <ObjectRef Name="Master Audio Bus" ID="{1514A4D8-1DA6-412A-A17E-75CA0C2149F3}" WorkUnitID="{D82AE235-2DB6-43F2-B2FD-BB75D723879E}"/>
  222. </Reference>
  223. </ReferenceList>
  224. <ChildrenList>
  225. <AudioFileSource Name="Bjorn Lynne - Flameable - Large Fire Crackling" ID="{52A68AC6-8A39-4E8F-87FD-40849EEA1E06}">
  226. <Language>SFX</Language>
  227. <AudioFile>SFXTest\Bjorn Lynne - Flameable - Large Fire Crackling.wav</AudioFile>
  228. <MediaIDList>
  229. <MediaID ID="848996052"/>
  230. </MediaIDList>
  231. </AudioFileSource>
  232. </ChildrenList>
  233. <ActiveSourceList>
  234. <ActiveSource Name="Bjorn Lynne - Flameable - Large Fire Crackling" ID="{52A68AC6-8A39-4E8F-87FD-40849EEA1E06}" Platform="Linked"/>
  235. </ActiveSourceList>
  236. </Sound>
  237. <Sound Name="PS_HeroFire5" ID="{0D55194E-70F7-4B98-BD78-9D4C6747E910}" ShortID="557120138">
  238. <PropertyList>
  239. <Property Name="3DSpatialization" Type="int16" Value="2"/>
  240. <Property Name="IsLoopingEnabled" Type="bool" Value="True"/>
  241. <Property Name="IsStreamingEnabled" Type="bool">
  242. <ValueList>
  243. <Value>True</Value>
  244. </ValueList>
  245. </Property>
  246. <Property Name="OverridePositioning" Type="bool" Value="True"/>
  247. <Property Name="Volume" Type="Real64">
  248. <ValueList>
  249. <Value>-8</Value>
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  253. <ReferenceList>
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  256. </Reference>
  257. <Reference Name="OutputBus">
  258. <ObjectRef Name="Master Audio Bus" ID="{1514A4D8-1DA6-412A-A17E-75CA0C2149F3}" WorkUnitID="{D82AE235-2DB6-43F2-B2FD-BB75D723879E}"/>
  259. </Reference>
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  261. <ChildrenList>
  262. <AudioFileSource Name="Unrealsfx - Extreme Climate - Forest Fire Wildfire" ID="{1459115A-4DAA-4726-BC4F-792C7A2D0EB0}">
  263. <PropertyList>
  264. <Property Name="FadeOutDuration" Type="Real64" Value="2.73329933707292"/>
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  266. <Property Name="LoopEnd" Type="Real64" Value="36.5323814380418"/>
  267. <Property Name="OverrideWavLoop" Type="bool" Value="True"/>
  268. </PropertyList>
  269. <Language>SFX</Language>
  270. <AudioFile>SFXTest\Unrealsfx - Extreme Climate - Forest Fire Wildfire .wav</AudioFile>
  271. <MediaIDList>
  272. <MediaID ID="395041855"/>
  273. </MediaIDList>
  274. </AudioFileSource>
  275. </ChildrenList>
  276. <PositioningInfo>
  277. <Position Name="" ID="{894FFAC3-77D0-437D-9170-588C3409A20C}"/>
  278. </PositioningInfo>
  279. <ActiveSourceList>
  280. <ActiveSource Name="Unrealsfx - Extreme Climate - Forest Fire Wildfire" ID="{1459115A-4DAA-4726-BC4F-792C7A2D0EB0}" Platform="Linked"/>
  281. </ActiveSourceList>
  282. </Sound>
  283. <SwitchContainer Name="Enviorment" ID="{5F212D40-FBCD-49F0-9B91-D0759FABE6A2}" ShortID="338470601">
  284. <PropertyList>
  285. <Property Name="SwitchBehavior" Type="int16" Value="1"/>
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  293. </Reference>
  294. <Reference Name="OutputBus">
  295. <ObjectRef Name="Master Audio Bus" ID="{1514A4D8-1DA6-412A-A17E-75CA0C2149F3}" WorkUnitID="{D82AE235-2DB6-43F2-B2FD-BB75D723879E}"/>
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  304. <Reference Name="Conversion">
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  313. <Language>SFX</Language>
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  320. <Sound Name="Enviorment_Fire" ID="{86569B0D-003E-41AB-B308-7FD1CF5E4E17}" ShortID="914976630">
  321. <PropertyList>
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  323. <Property Name="IsStreamingEnabled" Type="bool">
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  328. <Property Name="OverrideEffect" Type="bool" Value="True"/>
  329. <Property Name="Volume" Type="Real64">
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  344. <AudioFileSource Name="Gregor Quendel - Designed Fire - Flames Sizzling Crackling Popping" ID="{4EBB2C72-670E-4766-AACE-2924580AEB8F}">
  345. <PropertyList>
  346. <Property Name="FadeInDuration" Type="Real64" Value="3.09108205316165"/>
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  349. <Property Name="OverrideWavLoop" Type="bool" Value="True"/>
  350. <Property Name="TrimEnd" Type="Real64" Value="24.207269091025"/>
  351. </PropertyList>
  352. <Language>SFX</Language>
  353. <AudioFile>SFXTest\Gregor Quendel - Designed Fire - Flames Sizzling Crackling Popping.wav</AudioFile>
  354. <MediaIDList>
  355. <MediaID ID="281940785"/>
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  359. <ObjectLists>
  360. <ObjectList Name="Effects">
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  362. <Local>
  363. <EffectSlot Name="" ID="{2D97FC3E-170F-4ECE-A4D0-F2772FE8FE2D}" ShortID="349019809">
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  376. </ActiveSourceList>
  377. </Sound>
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  379. <GroupingInfo>
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  382. <ItemRef Name="Enviorment_Fire" ID="{86569B0D-003E-41AB-B308-7FD1CF5E4E17}"/>
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  392. <ItemRef Name="New Silence" ID="{62066747-F03D-4140-9E6D-748003EB33DA}"/>
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  395. <Grouping>
  396. <SwitchRef Name="FirePlace" ID="{A42C05A0-F885-42AA-9120-FF7A71C7CFF7}"/>
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  398. <ItemRef Name="Enviorment_Fire" ID="{86569B0D-003E-41AB-B308-7FD1CF5E4E17}"/>
  399. </ItemList>
  400. </Grouping>
  401. </GroupingList>
  402. </GroupingInfo>
  403. </SwitchContainer>
  404. <Sound Name="UEAudioLinkTest" ID="{9A00413F-29B2-456A-A832-2E910211C216}" ShortID="998600775">
  405. <ReferenceList>
  406. <Reference Name="Conversion">
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  408. </Reference>
  409. <Reference Name="OutputBus">
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