| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273 | /*******************************************************************************The content of this file includes portions of the AUDIOKINETIC Wwise Technologyreleased in source code form as part of the SDK installer package.Commercial License UsageLicensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technologymay use this file in accordance with the end user license agreement provided with the software or, alternatively, in accordance with the terms contained in awritten agreement between you and Audiokinetic Inc.Apache License UsageAlternatively, this file may be used under the Apache License, Version 2.0 (the "Apache License"); you may not use this file except in compliance with the Apache License. You may obtain a copy of the Apache License at http://www.apache.org/licenses/LICENSE-2.0.Unless required by applicable law or agreed to in writing, software distributedunder the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIESOR CONDITIONS OF ANY KIND, either express or implied. See the Apache License forthe specific language governing permissions and limitations under the License.  Copyright (c) 2023 Audiokinetic Inc.*******************************************************************************/#ifndef _AK_ACOUSTICTEXTURE_H_#define _AK_ACOUSTICTEXTURE_H_#include <AK/SoundEngine/Common/AkTypes.h>struct AkAcousticTexture{	AkAcousticTexture()		: ID(0)		, fAbsorptionOffset(0.0f)		, fAbsorptionLow(0.0f)		, fAbsorptionMidLow(0.0f)		, fAbsorptionMidHigh(0.0f)		, fAbsorptionHigh(0.0f)		, fScattering(0.0f)	{}	//Constructor	AkAcousticTexture(		AkUInt32					in_ID, 		AkReal32					in_fAbsorptionOffset,		AkReal32					in_fAbsorptionLow,		AkReal32					in_fAbsorptionMidLow,		AkReal32					in_fAbsorptionMidHigh,		AkReal32					in_fAbsorptionHigh,		AkReal32					in_fScattering) 	:ID(in_ID)	,fAbsorptionOffset(in_fAbsorptionOffset)	,fAbsorptionLow(in_fAbsorptionLow)	,fAbsorptionMidLow(in_fAbsorptionMidLow)	,fAbsorptionMidHigh(in_fAbsorptionMidHigh)	,fAbsorptionHigh(in_fAbsorptionHigh)	,fScattering(in_fScattering)	{	}	AkUInt32						ID;	AkReal32						fAbsorptionOffset;	AkReal32						fAbsorptionLow;	AkReal32						fAbsorptionMidLow;	AkReal32						fAbsorptionMidHigh;	AkReal32						fAbsorptionHigh;	AkReal32						fScattering;};#endif
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