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- #pragma once
- #include <Mathematics/IntrIntervals.h>
- #include <Mathematics/IntrLine2Line2.h>
- #include <Mathematics/Ray.h>
- #include <Mathematics/Segment.h>
- namespace WwiseGTE
- {
- template <typename Real>
- class TIQuery<Real, Ray2<Real>, Segment2<Real>>
- {
- public:
- struct Result
- {
- bool intersect;
-
-
-
- int numIntersections;
- };
- Result operator()(Ray2<Real> const& ray, Segment2<Real> const& segment)
- {
- Result result;
- Vector2<Real> segOrigin, segDirection;
- Real segExtent;
- segment.GetCenteredForm(segOrigin, segDirection, segExtent);
- FIQuery<Real, Line2<Real>, Line2<Real>> llQuery;
- Line2<Real> line0(ray.origin, ray.direction);
- Line2<Real> line1(segOrigin, segDirection);
- auto llResult = llQuery(line0, line1);
- if (llResult.numIntersections == 1)
- {
-
-
- if (llResult.line0Parameter[0] >= (Real)0
- && std::fabs(llResult.line1Parameter[0]) <= segExtent)
- {
- result.intersect = true;
- result.numIntersections = 1;
- }
- else
- {
- result.intersect = false;
- result.numIntersections = 0;
- }
- }
- else if (llResult.numIntersections == std::numeric_limits<int>::max())
- {
-
-
- Vector2<Real> diff = segOrigin - ray.origin;
- Real t = Dot(ray.direction, diff) + segExtent;
- if (t > (Real)0)
- {
- result.intersect = true;
- result.numIntersections = 2;
- }
- else if (t < (Real)0)
- {
- result.intersect = false;
- result.numIntersections = 0;
- }
- else
- {
- result.intersect = true;
- result.numIntersections = 1;
- }
- }
- else
- {
- result.intersect = false;
- result.numIntersections = 0;
- }
- return result;
- }
- };
- template <typename Real>
- class FIQuery<Real, Ray2<Real>, Segment2<Real>>
- {
- public:
- struct Result
- {
- bool intersect;
-
-
-
- int numIntersections;
-
-
-
-
-
-
-
-
-
- Real rayParameter[2], segmentParameter[2];
- Vector2<Real> point[2];
- };
- Result operator()(Ray2<Real> const& ray, Segment2<Real> const& segment)
- {
- Result result;
- Vector2<Real> segOrigin, segDirection;
- Real segExtent;
- segment.GetCenteredForm(segOrigin, segDirection, segExtent);
- FIQuery<Real, Line2<Real>, Line2<Real>> llQuery;
- Line2<Real> line0(ray.origin, ray.direction);
- Line2<Real> line1(segOrigin, segDirection);
- auto llResult = llQuery(line0, line1);
- if (llResult.numIntersections == 1)
- {
-
-
- if (llResult.line0Parameter[0] >= (Real)0
- && std::fabs(llResult.line1Parameter[0]) <= segExtent)
- {
- result.intersect = true;
- result.numIntersections = 1;
- result.rayParameter[0] = llResult.line0Parameter[0];
- result.segmentParameter[0] = llResult.line1Parameter[0];
- result.point[0] = llResult.point;
- }
- else
- {
- result.intersect = false;
- result.numIntersections = 0;
- }
- }
- else if (llResult.numIntersections == std::numeric_limits<int>::max())
- {
-
-
- Vector2<Real> diff = segOrigin - ray.origin;
- Real t = Dot(ray.direction, diff);
-
- std::array<Real, 2> interval0 =
- {
- (Real)0, std::numeric_limits<Real>::max()
- };
-
-
- std::array<Real, 2> interval1 = { t - segExtent, t + segExtent };
-
- FIQuery<Real, std::array<Real, 2>, std::array<Real, 2>> iiQuery;
- auto iiResult = iiQuery(interval0, interval1);
- if (iiResult.intersect)
- {
- result.intersect = true;
- result.numIntersections = iiResult.numIntersections;
- for (int i = 0; i < iiResult.numIntersections; ++i)
- {
- result.rayParameter[i] = iiResult.overlap[i];
- result.segmentParameter[i] = iiResult.overlap[i] - t;
- result.point[i] = ray.origin + result.rayParameter[i] * ray.direction;
- }
- }
- else
- {
- result.intersect = false;
- result.numIntersections = 0;
- }
- }
- else
- {
- result.intersect = false;
- result.numIntersections = 0;
- }
- return result;
- }
- };
- }
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