123456789101112131415161718192021222324252627282930313233343536373839404142 |
- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #include "Platforms/AkPlatformBase.h"
- #include "AkAudioDevice.h"
- #include "Interfaces/IPluginManager.h"
- #include "Misc/Paths.h"
- #include "WwiseUnrealHelper.h"
- FString FAkPlatformBase::GetWwisePluginDirectory()
- {
- return FPaths::ConvertRelativePathToFull(IPluginManager::Get().FindPlugin(TEXT("Wwise"))->GetBaseDir());
- }
- FString FAkPlatformBase::GetDSPPluginsDirectory(const FString& PlatformArchitecture)
- {
- #ifdef WWISE_DSP_DIR
- static constexpr const auto* DspDir = TEXT(WWISE_DSP_DIR);
- #elif UE_BUILD_SHIPPING
- static constexpr const auto* DspDir = TEXT("Release");
- #elif UE_BUILD_DEBUG
- static constexpr const auto* DspDir = TEXT("Debug");
- #else
- static constexpr const auto* DspDir = TEXT("Profile");
- #endif
- return WwiseUnrealHelper::GetThirdPartyDirectory() / PlatformArchitecture / DspDir / "bin" / "";
- }
|