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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #pragma once
- #include "CoreMinimal.h"
- #include "UObject/ObjectMacros.h"
- #include "Evaluation/MovieSceneEvalTemplate.h"
- #include "MovieSceneAkAudioEventTemplate.generated.h"
- class UMovieSceneAkAudioEventSection;
- USTRUCT()
- struct AKAUDIO_API FMovieSceneAkAudioEventTemplate
- : public FMovieSceneEvalTemplate
- {
- GENERATED_BODY()
- FMovieSceneAkAudioEventTemplate() {}
- FMovieSceneAkAudioEventTemplate(const UMovieSceneAkAudioEventSection* InSection);
- virtual void Evaluate(const FMovieSceneEvaluationOperand& Operand, const FMovieSceneContext& Context, const FPersistentEvaluationData& PersistentData, FMovieSceneExecutionTokens& ExecutionTokens) const override;
- virtual UScriptStruct& GetScriptStructImpl() const override { return *StaticStruct(); }
- virtual void Setup(FPersistentEvaluationData& PersistentData, IMovieScenePlayer& Player) const override;
- virtual void TearDown(FPersistentEvaluationData& PersistentData, IMovieScenePlayer& Player) const override;
- virtual void SetupOverrides() override { EnableOverrides(RequiresSetupFlag | RequiresTearDownFlag); }
- UPROPERTY()
- const UMovieSceneAkAudioEventSection* Section = nullptr;
- };
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