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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- using UnrealBuildTool;
- using System;
- using System.IO;
- using System.Collections.Generic;
- using System.Reflection;
- public class AkAudio : ModuleRules
- {
- public AkAudio(ReadOnlyTargetRules Target) : base(Target)
- {
- // If packaging as an Engine plugin, the UBT expects to already have a precompiled plugin available
- // This can be set to true so long as plugin was already precompiled
- bUsePrecompiled = false;
- bPrecompile = false;
- PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
- bAllowConfidentialPlatformDefines = true;
- PrivateIncludePathModuleNames.AddRange(
- new string[]
- {
- "Settings",
- "UMG",
- "TargetPlatform"
- }
- );
- PublicDependencyModuleNames.AddRange(
- new string[]
- {
- "UMG",
- #if !UE_5_1_OR_LATER
- "APEX",
- "PhysX",
- #endif
- "WwiseConcurrency",
- "WwiseResourceLoader",
- "WwiseObstructionOcclusion",
- "WwiseProcessing",
- "WwiseUtils"
- }
- );
- PrivateDependencyModuleNames.AddRange(
- new string[]
- {
- "Core",
- "CoreUObject",
- "Engine",
- "AudioMixer",
- "Chaos",
- "HeadMountedDisplay",
- "InputCore",
- "Json",
- "MovieScene",
- "MovieSceneTracks",
- "NetworkReplayStreaming",
- "PhysicsCore",
- "Projects",
- "Slate",
- "SlateCore",
- "XmlParser",
- "WwiseFileHandler",
- "WwiseSoundEngine",
- "WwiseUtils"
- }
- );
- if (Target.bBuildEditor)
- {
- PrivateDependencyModuleNames.AddRange(
- new string[]
- {
- "DesktopPlatform",
- #if UE_5_0_OR_LATER
- "DeveloperToolSettings",
- #endif
- "EditorStyle",
- "GeometryMode",
- "RenderCore",
- "SettingsEditor",
- "SharedSettingsWidgets",
- "SourceControl",
- "TargetPlatform",
- "UnrealEd"
- }
- );
- }
- if (Target.bBuildWithEditorOnlyData)
- {
- PublicDependencyModuleNames.AddRange(
- new String[]
- {
- "WwiseProjectDatabase"
- }
- );
- PrivateDependencyModuleNames.AddRange(
- new string[]
- {
- "WwiseResourceCooker"
- }
- );
- }
-
- if (Target.bCompileAgainstCoreUObject)
- {
- PublicDependencyModuleNames.AddRange(new string[] {
- "WwiseObjectUtils"
- });
- }
-
- if (Target.bCompileAgainstEngine)
- {
- PublicDependencyModuleNames.AddRange(new string[] {
- "WwiseEngineUtils"
- });
- }
- PrivateIncludePaths.Add("AkAudio/Private");
- PrivateIncludePaths.Add("AkAudio/Classes/GTE");
- #if UE_5_3_OR_LATER
- bLegacyParentIncludePaths = false;
- CppStandard = CppStandardVersion.Default;
- #endif
- }
- }
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