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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #pragma once
- #include "GenericPlatform/GenericPlatformFile.h"
- #include "AkInclude.h"
- #include "Wwise/WwiseExecutionQueue.h"
- class FWwiseAsyncCycleCounter;
- class FWwiseFileCacheHandle;
- class IAsyncReadRequest;
- class FQueuedThreadPool;
- using FWwiseFileOperationDone = TUniqueFunction<void(bool bResult)>;
- using FWwiseAkFileOperationDone = TUniqueFunction<void(AkAsyncIOTransferInfo* TransferInfo, AKRESULT AkResult)>;
- /**
- * Wwise File Cache manager.
- *
- * This is a simple Wwise version of Unreal's complex FFileCache.
- *
- * WwiseFileHandler module already opens any file only once, so we don't need a global cache.
- *
- * Compared to Unreal's FFileCache, we want to process everything asynchronously,
- * including file opening in the unlikely possibility the file is not accessible or present.
- * This allows for a fully asynchronous process.
- */
- class WWISEFILEHANDLER_API FWwiseFileCache
- {
- public:
- static FWwiseFileCache* Get();
- FWwiseFileCache();
- virtual ~FWwiseFileCache();
- virtual void CreateFileCacheHandle(FWwiseFileCacheHandle*& OutHandle, const FString& Pathname, FWwiseFileOperationDone&& OnDone);
- FWwiseExecutionQueue OpenQueue;
- FWwiseExecutionQueue DeleteRequestQueue;
- };
- class WWISEFILEHANDLER_API FWwiseFileCacheHandle
- {
- public:
- FWwiseFileCacheHandle(const FString& Pathname);
- virtual ~FWwiseFileCacheHandle();
- virtual void Open(FWwiseFileOperationDone&& OnDone);
- void DeleteRequest(IAsyncReadRequest* Request);
-
- virtual void ReadData(uint8* OutBuffer, int64 Offset, int64 BytesToRead, EAsyncIOPriorityAndFlags Priority, FWwiseFileOperationDone&& OnDone);
- void ReadAkData(uint8* OutBuffer, int64 Offset, int64 BytesToRead, int8 AkPriority, FWwiseFileOperationDone&& OnDone);
- void ReadAkData(const AkIoHeuristics& Heuristics, AkAsyncIOTransferInfo& TransferInfo, FWwiseAkFileOperationDone&& Callback);
- const FString& GetPathname() const { return Pathname; }
- int64 GetFileSize() const { return FileSize; }
- protected:
- FString Pathname;
- IAsyncReadFileHandle* FileHandle;
- int64 FileSize;
- FWwiseFileOperationDone InitializationDone;
- FWwiseAsyncCycleCounter* InitializationStat;
- TAtomic< FEvent* > CanDestroy{ nullptr };
- TAtomic<int32> RequestsInFlight { 0 };
- void RemoveRequestInFlight();
- virtual void OnSizeRequestDone(bool bWasCancelled, IAsyncReadRequest* Request);
- virtual void OnReadDataDone(bool bWasCancelled, IAsyncReadRequest* Request, FWwiseFileOperationDone&& OnDone);
- virtual void OnReadDataDone(bool bResult, FWwiseFileOperationDone&& OnDone);
- virtual void CallDone(bool bResult, FWwiseFileOperationDone&& OnDone);
- };
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