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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #pragma once
- #include "AkInclude.h"
- #include "Wwise/WwiseMediaManager.h"
- #include "Wwise/WwiseFileHandlerBase.h"
- class WWISEFILEHANDLER_API FWwiseMediaManagerImpl : public IWwiseMediaManager, public FWwiseFileHandlerBase
- {
- public:
- FWwiseMediaManagerImpl();
- ~FWwiseMediaManagerImpl() override;
- const TCHAR* GetManagingTypeName() const override { return TEXT("Media"); }
- void LoadMedia(const FWwiseMediaCookedData& InMediaCookedData, const FString& InRootPath, FLoadMediaCallback&& InCallback) override;
- void UnloadMedia(const FWwiseMediaCookedData& InMediaCookedData, const FString& InRootPath, FUnloadMediaCallback&& InCallback) override;
- void SetGranularity(AkUInt32 InStreamingGranularity) override;
- IWwiseStreamingManagerHooks& GetStreamingHooks() final { return *this; }
- protected:
- uint32 StreamingGranularity;
- virtual FWwiseFileStateSharedPtr CreateOp(const FWwiseMediaCookedData& InMediaCookedData, const FString& InRootPath);
- };
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